Computer Science
User
100%
Music Computing
100%
Sound Computing
100%
Spatial Interaction
50%
Motion Capture
50%
Live Performance
50%
Embodied Interaction
50%
Research Performance
50%
Hardware
50%
Human-Computer Interaction
50%
Interaction Design
50%
Analysis Process
50%
tangible interface
50%
Medicine and Dentistry
Capture
100%
Hearing
66%
Experience
66%
Researcher
33%
Hybrid
33%
Emotion
33%
Analysis
33%
Laboratory
33%
Measurement
33%
Art Therapy
33%
Rehabilitation Engineering
33%
Movement
33%
Reproductive Medicine
33%
Arts and Humanities
Sound
45%
Space
36%
Music
27%
Musical expression
18%
Interactive
18%
Embodiment
18%
Computing
18%
Music Performance
9%
Copenhagen
9%
Spatial
9%
Realtime
9%
Graduate Education
9%
Music Production
9%
Technical
9%
Art Therapy
9%
Methods
9%
Electronics
9%
Modality
9%
Inventing
9%
Input
9%
Expression
9%
Quality
9%
Performance Research
9%