Engineering
Accommodation Mechanism
9%
Actuation
29%
Angle Joint
19%
Applicability
9%
Application Level
9%
Based Design Optimization
9%
Biomedical Engineering
9%
Biomimetics
9%
Body Motion
29%
Body Part
9%
Brain-Computer Interface
49%
Classification Accuracy
29%
Code Book
9%
Construction Design
9%
Control Algorithm
11%
Control Engineering
9%
Control Force
14%
Control Interface
9%
Day Period
9%
Deep Learning
9%
Deep Neural Network
9%
Degree of Freedom
32%
Delta Robot
9%
Design Choice
19%
Design Complexity
9%
Design Cycle
14%
Design Parameter
22%
Design Process
9%
Design Space
9%
Disconnections
9%
Elderly Person
9%
Electromagnetic Actuation
9%
End Goal
9%
End-Users
31%
Equilibrium Equation
9%
Equilibrium State
19%
Experimental Measurement
12%
Experimental Result
14%
Extended Kalman Filter
9%
Feasibility Study
13%
Final Design
9%
Finite Element Method
17%
Functional Requirement
9%
Gearbox
19%
Generator Torque
9%
Healthy Subject
30%
Hysteresis Effect
9%
Illustrates
9%
Increasing Demand
13%
Interaction Force
19%
Interface Element
9%
Inverse Kinematics
19%
Layer Structure
9%
Level Control
9%
Limitations
21%
Limited Range
9%
Magnetic Field
14%
Magnetic Field Distribution
12%
Manual Control
9%
Mathematical Description
9%
Mathematical Model
13%
Matrix Factorization
9%
Mechanical Design
39%
Mechatronic Design
9%
Media Technology
9%
Metric Design
9%
Model Parameter
9%
Month Period
9%
Motion Control
9%
Motor Imagery
13%
Muscle Activity
19%
Parallel-Kinematics Machine
9%
Permanent Magnet
19%
Physical Interaction
9%
Pilot Test
9%
Point Cloud Compression
9%
Pose Estimation
9%
Power Transmission
9%
Proof-of-Concept
9%
Prosthetics
9%
Real Life
9%
Redesign
9%
Remote Control
9%
Robot
99%
Robotic Manipulator
49%
Sagittal Alignment
9%
Sensor Data
9%
Signal Quality
9%
Signal-to-Noise Ratio
13%
Single Joint
19%
Sliding Mode Control
9%
Spine Model
9%
State Machine
19%
Switching Strategy
9%
System State
9%
Test Result
24%
Tongue Control
12%
User Interface
13%
Virtual Reality
9%
Wearable Sensor
9%
Computer Science
Application Level
9%
Assistive Technology
23%
Basic Functionality
9%
Brain Activity
11%
Case Study
23%
Central Region
9%
Class Classification
9%
Classification Accuracy
34%
Classification Method
11%
Common Language
9%
Completion Rate
9%
Component Analysis
19%
Computational Cost
11%
Computer Interface
99%
Computer Vision
14%
Consecutive Day
9%
Considerable Amount
9%
Continuous Control
22%
Control Framework
9%
Control Interface
61%
Control Method
15%
Convolutional Neural Network
5%
Correlation Analysis
5%
Daily Activity
9%
Deep Learning
16%
Deep Neural Network
9%
Deep Transfer Learning
9%
Design Optimization
19%
Disabled Individual
56%
Disabled People
9%
Electromyography
29%
Emotional Design
9%
External Environment
9%
External System
9%
Feasibility Test
9%
Healthy Subject
9%
Horizontal Plane
9%
Human Computer Interaction
9%
Human Computer Interfaces
9%
Human Robot Interaction
9%
Human-in-the-Loop
9%
Human-Robot Interaction
10%
Industrial Setting
9%
Interface Design
9%
Interface System
16%
Learning Effect
9%
Long Short-Term Memory Network
5%
Manipulator
47%
Monitoring Activity
9%
Motion Control
9%
Motor Disability
29%
Motor Impairment
16%
Multilayer Perceptron
7%
Multimedia
9%
Multimedia Content Analysis
9%
Neural Network
8%
Open Source
9%
Path Efficiency
9%
Performance Comparison
9%
Performance Evaluation
19%
Physical Effort
9%
Point Cloud
9%
Pose Estimation
9%
Potential Solution
9%
Preliminary Test Result
9%
Qualitative Content Analysis
9%
Random Decision Forest
12%
Real-Time Application
9%
RGB Image
9%
Robot
100%
Serious Game
9%
Spectral Feature
9%
State Machine
19%
Static Loading
9%
Support Vector Machine
14%
Synthetic Data
9%
Task Completion Time
5%
Task Execution
9%
Temporal Feature
9%
Tongue Control
62%
Transfer Learning
12%
Transmission System
9%
User Acceptance
6%
User Interaction
9%
User Interface Element
9%
User Interfaces
8%
User Involvement
19%
User Requirement
9%
User-Centered Design
9%
Virtual Reality Interaction
9%
Visual Feedback
11%
Keyphrases
Accommodation Mechanism
9%
Adaptive Velocity
9%
Ankle Joint Movements
9%
Anthropomorphic Prosthetic Hand
9%
Apical Vertebra
9%
Assist-as-needed
19%
Assistive
12%
Assistive Robotic Manipulators
9%
Assistive Torque
9%
Auditory Menus
9%
BCI Game
9%
Brain Patterns
9%
Brain-computer Interface
9%
Canonical Polyadic
9%
Constant-force Mechanism
9%
Construction Barriers
9%
Construction Task
9%
Cylindrical Permanent Magnet
9%
Design Control
19%
Differential Rendering
9%
Disciplinary Development
9%
Disciplinary Research
9%
Drinking Task
9%
Ear-EEG
9%
Ecologically Valid
9%
EEG Cap
9%
Electroencephalographic Recordings
9%
Ergonomic Tools
9%
Exoskeleton
32%
Field Validation
9%
Functional Electrical Stimulation
9%
G-PCC
9%
Gait Control
19%
Gravity Compensation
9%
Healthcare Choices
9%
Hybrid Exoskeleton
9%
Hybrid Hand
9%
Hysteresis Modeling
9%
Interface Layout
9%
Joint Movement
12%
Kinematic Accuracy
9%
Leg Movement
9%
Lower Limb Exoskeleton
19%
Magnetic Field Modeling
9%
Magnetic Modeling
9%
Major Curve
9%
Medical Devices
9%
Mine Working
9%
Motion Variability
9%
Motor Cortex Excitability
20%
Motor Transmission
9%
Multi-pose
9%
Multimedia Content Analysis
9%
Multiple Joints
9%
Obstetric Ultrasound
9%
Obstetrics
9%
Paired-pulse Stimulation
9%
Passive Shoulder Exoskeleton
9%
Perceived Control
9%
Point Cloud Compression
9%
Pose Loss
9%
Progressive Paralysis
9%
Restrictiveness
9%
Robot Base
9%
Robot-assisted
9%
Robotic Gripper
9%
Robotic Interface
9%
Robotics
9%
Rotary Series Elastic Actuator
9%
Sagittal Parameters
9%
Scoping Review
9%
Semi-automation
9%
Simulation-based Design Optimization
9%
Single Joint
11%
Single-trial Classification
9%
Slip Detection
9%
Somatosensation
9%
Sonographer
9%
Sonography
9%
Stroke Patients
9%
Stroke Rehabilitation
19%
Symmetric Objects
9%
Tendon
9%
Tongue
19%
Tongue-computer Interface
9%
Torque Generator
9%
Trunk Model
9%
Underactuated Robotics
9%
User Interface Elements
9%
Users with Disabilities
9%
V-PCC
9%
Variable Stiffness Design
9%
Visual Guide
9%
Walking Aids
19%
Water-based
9%
Wheelchair
9%
Wheelchair Control
9%
Wrist Exoskeleton
9%
Wrist Joint
9%
Wrist Kinematics
9%