Institut for Kommunikation og Psykologi

  • Rendsburggade 14

    9000 Aalborg

    Danmark

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2020

Arts + Health: New Approaches to Arts and Robots in Health Care

Jochum, E., Heath, D., MacFarlane, J., Tresset, P. & Busby Grant, J., mar. 2020, HRI 2020 - Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, s. 1-7 7 s.

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A web-based platform for building PBL competences among students

Hüttel, H., Gnaur, D., Ryberg, T. & Holgaard, J. E., 1 jan. 2020, Emerging Technologies for Education - 4th International Symposium, SETE 2019, held in Conjunction with ICWL 2019, Revised Selected Papers. Popescu, E., Hao, T., Hsu, T-C., Xie, H., Temperini, M. & Chen, W. (red.). Springer VS, s. 175-182 8 s. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 11984 LNCS).

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DigiDrum: A Haptic-based Virtual Reality Musical Instrument and a Case Study

Willemsen, S., Horvath, A-S. & Nascimben, M., 2020, Proceedings of the 17th Sound and Music Computing Conference. Spagnol, S. & Valle, A. (red.). s. 292-299 8 s.

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Don’t Extend! Reduce! The Sound Approach to Reality

Walther-Hansen, M. & Grimshaw-Aagaard, M. N., 2020, (Accepteret/In press) Audio Mostly 2020. Association for Computing Machinery, 8 s.

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Enactivism and Digital Learning Platforms

Pischetola, M. & Dirckinck-Holmfeld, L., 2020, NLC2020.

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Facilitating University–Industry Interaction by Visually Showcasing Researcher Profiles via metadata

Lykke, M. & Perchutkaite, B., 2020, Proceedings of the Sixteenth International ISKO Conference 6-8 July 2020 Aalborg, Denmark. Ergon-Verlag

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Force Dynamics as a Design Framework for Mid-Air Musical Instruments

Eskildsen, A. & Walther-Hansen, M., 2020, (Accepteret/In press) Proceedings of NIME.

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Hybridity, Transparency, Structured Freedom and Flipped Engagement – an Example of Networked Learning Pedagogy

Ryberg, T., Bertel, L. B., Sørensen, M. T., Davidsen, J. G. & Konnerup, U., 18 maj 2020, Proceedings of the twelth international conference on networked learning. Kolding, 9 s.

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Preface

Gram-Hansen, S. B., Svarre, T. & Midden, C., 2020, Persuasive Technology. Designing for Future Change: 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, April 20–23, 2020, Proceedings. Burri Gram-hansen, S., Svarre, T. & Midden, C. (red.). Springer, Bind 12064. s. x 2 s. (Lecture Notes in Computer Science (LNCS)).

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Selecting, combining, and cultivating digital deep-tech ecosystems

Rosenstand, C. A. F., 7 jun. 2020, Event Proceedings: LUT Scientific and Expertise Publications. 7 s.

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Social network analysis as a tool for data analysis and visualization in information behaviour and interactive information retrieval research

Meier, F., 14 mar. 2020, CHIIR 2020 - Proceedings of the 2020 Conference on Human Information Interaction and Retrieval. Association for Computing Machinery, s. 477-480 4 s. (CHIIR 2020 - Proceedings of the 2020 Conference on Human Information Interaction and Retrieval).

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The Digital Transformation of Patient-Reported Outcomes’ (PROs) Functionality within Healthcare

Eriksen, J., Bertelsen, P. S. & Bygholm, A. K. M., jun. 2020, Digital Personalized Health and Medicine: Proceedings of MIE 2020. IOS Press, s. 1055 1059 s.

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Towards Higher Consumers’ Trust in Supply Chain Transparency

Iranpour, L. & Rosenstand, C. A. F., 7 jun. 2020, Event Proceedings: LUT Scientific and Expertise Publications. s. 8

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Triadic Human-Robot Interaction. Distributed Agency and Memory in Robot Assisted Interactions

Krummheuer, A. L., Rehm, M. & Rodil, K., 2020, Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction. Cambridge, UK: Association for Computing Machinery, s. 317-319 3 s.

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Visualising Rave Music in Virtual Reality: Symbolic and Interactive Approaches

Weinel, J. R., 2020, EVA London 2020 (Electronic Visualisation and the Arts). British Computer Society

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2019

A Community of Practice Approach to Teacher Professional Development — Innovation and Good Practices

Dirckinck-Holmfeld, L. & Coto Chotto, M., 2019, 2019 1st International Conference On Education In The Digital Ecosystem (ICEDDE 2019). Chan Kit Yok, M., Siew Eng, L. & Siew Ching, L. (red.). DEStech Publications Inc., Lancaster, USA, s. 7-22 16 s. (DEStech Transactions on Social Science, Education and Human Science).

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Assessing Sequential Monoscopic Images for Height Estimation of Fixed-Wing Drones

Christensen, N. H., Falk, F., Hjermitslev, O. G. & Gade, R., feb. 2019, Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Kerren, A., Hurter, C. & Braz, J. (red.). SCITEPRESS Digital Library, Bind 5. s. 751-759 9 s.

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A Study of Usage and Usability of Intelligent Personal Assistants in Denmark

Bogers, T., Al-Basri, A. A. A., Ostermann Rytlig, C., Bak Møller, M. E., Juhl Rasmussen, M., Bates Michelsen, N. K. & Gerling Jørgensen, S., 31 mar. 2019, Information in Contemporary Society: 14th International Conference, iConference 2019, Washington, DC, USA, March 31–April 3, 2019, Proceedings. Taylor, N. G., Christian-Lamb, C., Nardi, B. & Martin, M. H. (red.). Springer, s. 79-90 12 s. (Lecture Notes in Computer Science, Bind 11420).

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2 Citationer (Scopus)

Avoiding sedentary work: Exploring motivational issues

Bygholm, A. & Kappelgaard, L. H., 25 aug. 2019, Context Sensitive Health Informatics : Sustainability in Dynamic Ecosystems. Marcilly, R., Kuziemsky, C. E., Nohr, C. & Pelayo, S. (red.). IOS Press, s. 169-174 6 s. (Studies in Health Technology and Informatics, Bind 265).

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Bringing Open Data into Danish Schools and its Potential Impact on School Pupils

Saddiqa, M., Rasmussen, L. L. L. M. M., Magnussen, R., Larsen, B. & Pedersen, J. M., 20 aug. 2019, Proceedings of the 15th International Symposium on Open Collaboration (OpenSym '19). Association for Computing Machinery, 10 s. 9

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Computational Thinking in Problem Based Learning: Exploring the reciprocal potential

Gram-Hansen, S. B. & Jonasen, T. S., 2019, Transforming Learning with Meaningful Technologies - 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Proceedings: Transforming Learning with Meaningful Technologies. EC-TEL 2019. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (red.). Springer, s. 573-576 4 s. (Lecture Notes in Computer Science, Bind 11722).

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Computational thinking utilizing visual arts, or maybe the other way around

Buhl, M., 8 nov. 2019, Proceedings of the 18th European Conference on e-Learning, ECEL 2019. Ørngreen, R., Buhl, M. & Meyer, B. (red.). Academic Conferences and Publishing International, s. 102-108 7 s. (Proceedings of the European Conference on e-Learning, ECEL).

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Designing Digital Exploration Games for Automated Exhibition Sites

Krishnasamy, R., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Academic Conferences and Publishing International, s. 890-897 8 s. (Proceedings of the European Conference on Games-based Learning).

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Design Thinking, Game Design, and School Subjects: What is the Connection?

Ejsing-Duun, S. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). Reading: Academic Conferences and Publishing International, s. 201-209 9 s.

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Developing a Test to Measure Design Thinking

Rusmann, A. & Bundsgaard, J., 3 okt. 2019, Proceedings of the 13th European Conference on Game-Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). SDU, Odense, Denmark: Academic Conferences and Publishing International, s. 587-595 9 s. (Proceedings of the European Conference on Games-based Learning).

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Developing Design Principles for Game-Related Design Thinking Activities

Hanghøj, T., Krog Skott, C., Nielsen, B. L. & Ejsing-Duun, S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). Academic Conferences and Publishing International, s. 308-316 9 s. (Proceedings of the European Conference on Games-based Learning).

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Do Ethics Matter in Persuasive Technology

Gram-Hansen, S. B. & Kight, R., 8 apr. 2019, Persuasive Technology: Development of Persuasive and Behavior Change Support Systems - 14th International Conference, PERSUASIVE 2019, Proceedings. Win, K. T., Oinas-Kukkonen, H., Karppinen, P., Karapanos, E. & Kyza, E. (red.). Springer, s. 143 - 155 13 s. (Lecture Notes in Computer Science, Bind 11433).

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eSport skills are people skills

Nielsen, R. K. L. & Hanghøj, T., 2019, Proceedings of the 13th European Conference on Game-Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). Reading: Academic Conferences and Publishing International, s. 535-542 8 s. (Proceedings of the European Conference on Games-based Learning).

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Experts Perception of Patient-Reported Outcomes (PROs) in a Danish Context

Eriksen, J., Bygholm, A. K. M. & Bertelsen, P. S., 2019, Proceedings of the 17th Scandinavian Conference on Health Informatics: 12 -13 Nov 2019, Oslo Norway. Granja, C. & Solvol, T. (red.). Linköping University Electronic Press, s. 160-165 6 s. 027. (Linköping Electronic Conference Proceedings; Nr. 161).

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Intelligent behavior-based techniques: Do they have a role in enterprise search?

Lykke, M., Bygholm, A. K. M. & Jonasen, T. S., 2019, The Human Position in an Artificial World: Creativity, Ethics and AI in Knowledge Organization: ISKO UK Sixth Biennial Conference London, 15-16th July 2019. Haynes, D. & Vernau, J. (red.). Ergon-Verlag, s. 291-292 2 s.

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Knowledge Collaboration Between Professionals and Non-professionals: A Systematic Mapping Review of Citizen Science, Crowd Sourcing and Community-driven Research

Magnussen, R. & Stensgaard, A. G., 2019, Proceedings of The European Conference of Game-based learning. Reading: Academic Conferences and Publishing International, s. 470-477 8 s. (Proceedings of the European Conference on Games-based Learning).

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Learning analytics features for improving collaborative writing practices: insights into the students’ perspective

Kilińska, D., Kobbelgaard, F. V. & Ryberg, T., 1 jan. 2019, Digital Turn in Schools - Research, Policy, Practice: Proceedings of ICEM 2018 Conference. Springer Publishing Company, s. 69-81 13 s. (Lecture Notes in Educational Technology).

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Math in Minecraft: Changes in Students’ Mathematical Identities When Overcoming In-Game Challenges

Jensen, E. O. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). Academic Conferences and Publishing International, s. 355-362 8 s. (Proceedings of the European Conference on Games-based Learning).

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Open data visualization in Danish schools: A case study

Saddiqa, M., Larsen, B., Magnussen, R., Rasmussen, L. L. & Pedersen, J. M., 2019, International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision: Proceedings – Part II. Skala, V. (red.). Vaclav Skala - UNION Agency, s. 17-26 10 s. (Computer Science Research Notes, Bind 2902).

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Our Museum Game: A Collaborative Game for User-Centered Exhibition Design

Madsen, K. M. & Krishnasamy, R., nov. 2019, (Accepteret/In press) ArtsIT 2019: Interactivity & Game Creation. Springer, 10 s.

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Problem Based Learning: A facilitator of Computational Thinking

Jonasen, T. S. & Gram-Hansen, S. B., 2019, Proceedings of the 18th European Conference on e-Learning: ECEL 2019 Copenhagen. Ørngreen, R., Buhl, M. & Meyer, B. (red.). Academic Conferences and Publishing International, s. 260-267 ( Proceedings of the European Conference on e-Learning ).

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Same Game, Different Impact: Diagnosing the Successes and Failures of One Game-Based Intervention Across Four Schools

Lieberoth, A., Hanghøj, T. & Misfeldt, M., 2019, Proceedings of the Connected Learning Summit 2018. Carnegie Mellon University ETC Press, s. 148-157

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Similarities and Differences between Psychotherapy, Coaching Psychology and Coaching

Spaten, O. M., 2019, Procedings from the 20th International Conference on Psychology and Psychological Sciences. s. 511-517

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Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’

Vistisen, P., Luciani, D. & Ekströmer, P., 2019, eCAADe RIS 2019. Virtually Real. Immersing into the Unbuilt: Proceedings of the 7th Regional International Symposium on Education and Research in Computer Aided Architectural Design in Europe. Steinø, N. & Kraus, M. (red.). Aalborg Universitetsforlag, s. 25-36 11 s.

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Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (red.). Springer, s. 69-80 13 s. (Numanities - Arts and Humanities in Progress; Nr. 1, Bind 11).

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Sound and the Feeling of Presence

Grimshaw-Aagaard, M. N., jul. 2019, Proceedings of EVA London 2019 (EVA 2019): Electronic Visualisation and the Arts . British Computer Society, s. 342–343 (Electronic Workshops in Computing).

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Studying politicians' information sharing on social media

Meier, F. & Elsweiler, D., 8 mar. 2019, CHIIR 2019 - Proceedings of the 2019 Conference on Human Information Interaction and Retrieval. Association for Computing Machinery, s. 237-241 5 s.

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1 Citationer (Scopus)

Teaching Propositional and Syllogistic Logic Using E-learning Tools

Øhrstrøm, P., Thorvaldsen, S., Sandborg-Petersen, U. & Ploug, T., 1 jan. 2019, Innovative Technologies and Learning: Second International Conference, ICITL 2019, Tromsø, Norway, December 2–5, 2019, Proceedings. Rønningsbakk, L., Wu, T-T., Sandnes, F. E. & Huang, Y-M. (red.). Springer, s. 854-864 11 s. (Lecture Notes in Computer Science, Bind 11937 LNCS).

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The Helpless Soft Robot - Stimulating Human Collaboration Through Robotic Movement

Milthers, A. D. B., Bjerre Hammer, A., Jung Johansen, J., Jensen, L. G., Jochum, E. A. & Löchtefeld, M., 2 maj 2019, CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery, 6 s. LBW2421

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1 Citationer (Scopus)

The Politics of Electronic Remembrance: A Brief Study of Deep Media Metaphors – in art and other political lifeforms

Søndergaard, M., 1 dec. 2019, Proceedings of Politics of the Machine (POM) Beirut 2019: Art & Conflict. Choubassi, H., Elias, J. & Søndergaard, M. (red.). British Computer Society, s. 105-108 4 s. (Electronic Workshops in Computing; Nr. 2, Bind 2019).

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The role of knowledge organisation systems in business intelligence: A literature review

Jonasen, T. S., Lykke, M. & Bygholm, A. K. M., 2019, The Human Position in an Artificial World: Creativity, Ethics and AI in Knowledge Organization. Ergon-Verlag, s. 73-86 14 s.

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The use of visualisations and video productions in online game-based learning

Hautopp, H. & Ejsing-Duun, S., nov. 2019, Proceedings of the 18th European Conference on e-Learning, ECEL 2019: Aalborg University, Copenhagen, Denmark, 7-8 November, 2019. Ørngreen, R., Buhl, M. & Meyer, B. (red.). Academic Conferences and Publishing International, s. 192-199 8 s. (Proceedings of the European Conference on e-Learning, ECEL, Bind 2019-November).

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Third workshop on recommendation in complex scenarios (ComplexreC 2019)

Koolen, M., Bogers, T., Mobasher, B. & Tuzhilin, A., 10 sep. 2019, RecSys 2019 - 13th ACM Conference on Recommender Systems. Association for Computing Machinery, s. 550-551 2 s.

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Tonight We Improvise! Real-time tracking for human-robot improvisational dance

Jochum, E. & Derks, J., okt. 2019, MOCO '19: Proceedings of the 6th International Conference on Movement and Computing. Association for Computing Machinery, 11 s. 7

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Tools and Methods for ‘4E Analysis’: New lenses for analyzing interaction in CSCL

Steier, R., Rydal Shapiro, B., Christidou, D., Pierroux, P., Davidsen, J. & Hall, R., 2019, A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings - 13th International Conference on Computer Supported Collaborative Learning, CSCL 2019 - Conference Proceedings. Lund, K., Niccolai, G. P., Lavoue, E., Hmelo-Silver, C., Gweon, G. & Baker, M. (red.). International Society of the Learning Sciences (ISLS), Bind 2. s. 759-766 8 s. (Computer-Supported Collaborative Learning).

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