Organisationsprofil

Organisationsprofil

Media Technology focus on research within technology, creativity and the combination of the two. Concretely, studies and combination of advanced technologies in areas such as computer vision and graphics, computer games, sensing and audio technology, interactive sound, animations, art and entertainment. At the same time it is investigated how these technologies influence human perception and interaction by applying them in solving real world problems.

At campus Copenhagen the research groups within Multi Sensory Experiences, Lighting Design, Service Systems Design and Transdisciplinary Research Creation and Knowledge is affiliated. In this way the section has a significant cross-over to the subject area architecture and user oriented design from the more "traditional" media technology research areas within sound, vision, graphics, haptics, VR/AR etc.

Fingeraftryk Fingeraftrykket er baseret på teksten fra de videnskabelige dokumenter, der er relateret til de tilknyttede personer. Baseret på dette oprettes et indeks af vægtede ord, der definerer de vigtigste emner i forskningsenheden

Virtual reality Teknik og materialevidenskab
Acoustic waves Teknik og materialevidenskab
Feedback Teknik og materialevidenskab
Experiments Teknik og materialevidenskab
Display devices Teknik og materialevidenskab
Lighting Teknik og materialevidenskab
Augmented reality Teknik og materialevidenskab
learning Samfundsvidenskab

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Projekter 2013 2022

Publikationer 2000 2019

A preliminary review of the concept of circular economy in design research

Simeone, L., van Dam, K. & Morelli, N., 2019, (Accepteret/In press) Proceedings of Cumulus conference Rovaniemi 2019.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Åben adgang
Fil
Design research
Circular economy
Reviewing
Environmental degradation
Sustainable business

Articulating a Strategic Approach to Face Complexity in Design Projects: The Role of Theory of Change

Simeone, L., Drabble, D., Iacopini, G., van Dam, K., Morelli, N., De Götzen, A. & Cullen, J., 2019, (Accepteret/In press) Proceedings of Academy for Design Innovation Management 2019 London.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Åben adgang
Fil
innovation
community

Asymmetric collaboration in virtual reality: A taxonomy of asymmetric interfaces for collaborative immersive learning

Thomsen, L. A., Nilsson, N. C., Nordahl, R. & Lohmann, B., 31 mar. 2019, I : Tidsskriftet Læring og Medier (LOM). 12, 20

Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

Aktiviteter 2005 2019

10th European Conference on Games Based Learning

Henrik Schønau Fog (Oplægsholder)
6 okt. 20167 okt. 2016

Aktivitet: Foredrag og mundtlige bidragKonferenceoplæg

13th Sound and Music Computing Conference (SMC 2016) (Begivenhed)

Niels Christian Nilsson (Fagfællebedømmer)
2016

Aktivitet: Redaktionelt arbejde og fagfællebedømmelsePeer reviewer/fagfællebedømmer af manuskripterForskning

16th IEEE International Symposium on Mixed and Augmented Reality (Begivenhed)

Niels Christian Nilsson (Medlem)
2017

Aktivitet: MedlemskabMedlemskab af udvalg, kommission, råd, nævn, forening, organisation eller lignende