Organisationsprofil

Organisationsprofil

Media Technology focus on research within technology, creativity and the combination of the two. Concretely, studies and combination of advanced technologies in areas such as computer vision and graphics, computer games, sensing and audio technology, interactive sound, animations, art and entertainment. At the same time it is investigated how these technologies influence human perception and interaction by applying them in solving real world problems.

At campus Copenhagen the research groups within Multi Sensory Experiences, Lighting Design, Service Systems Design and Transdisciplinary Research Creation and Knowledge is affiliated. In this way the section has a significant cross-over to the subject area architecture and user oriented design from the more "traditional" media technology research areas within sound, vision, graphics, haptics, VR/AR etc.

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Virtual reality Teknik og materialevidenskab
Acoustic waves Teknik og materialevidenskab
Feedback Teknik og materialevidenskab
Experiments Teknik og materialevidenskab
Lighting Teknik og materialevidenskab
Display devices Teknik og materialevidenskab
learning Samfundsvidenskab
Augmented reality Teknik og materialevidenskab

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Projekter 2003 2022

Publikationer 1995 2019

ADEPT: Exploring the Design, Pedagogy, and Analysis of a Mixed Reality Application for Piano Training

Gerry, L., Dahl, S. & Serafin, S., 2019, Proceedings of the 16th Sound & Music Computing Conference SMC 2019. 9 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Students
Musical instruments
Feedback
Åben adgang

An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms

Algayres, M. G. & Triantafyllou, E., 2019, International Conference on Web-Based Learning (ICWL) 2019: SPEL workshop 2019.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

classroom
learning
methodology
learning method
field of study

Priser

SUSTAINBLE BUILD Innovatør 2019

Carlo Volf (Modtager), Jakob Markvart (Modtager), Bodil Engberg Pallesen (Modtager) & Kjeld Johnsen (Modtager), mar. 2019

Pris: Øvrige priser

Best Student Paper Award

Cumhur Erkut (Modtager), 2018

Pris: Konferencepriser

Fil

Second Best Artistic Prototype

Andreas Wulff-Jensen (Modtager), 13 sep. 2017

Pris: Konferencepriser

Aktiviteter 2004 2019

Workshop on Gaming Elements and Educational Data Analysis in the Learning Design of the Flipped Classroom

Evangelia Triantafyllou (Arrangør)
16 sep. 2019

Aktivitet: Deltagelse i faglig begivenhedOrganisering af eller deltagelse i workshop, kursus, seminar eller lignende

Older adults eating together in a virtual living room:opportunities and limitations of eating in augmented virtuality

Thomas Bjørner (Foredragsholder)
12 sep. 2019

Aktivitet: Foredrag og mundtlige bidragKonferenceoplæg

16th Sound and music computing conference

Sofia Dahl (Deltager)
28 maj 201931 maj 2019

Aktivitet: Deltagelse i faglig begivenhedOrganisering af eller deltagelse i konference

Udstyr

Virtual reality
Acoustic waves
Haptic interfaces
Augmented reality
Patient rehabilitation