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    Aalborg Universitet, Institut for Kultur og Læring, Kroghstræde 3, lokale 3.133

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  • 2024

    Children's Computational Play in Early Childhood Education and Care

    Brooks, E., Dau, S., Bertel, L. B., Granone, F., Edstrand, E. & Reikerås, E. K. L., apr. 2024, (Under udarbejdelse) Design, Learning and Innovation: 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings. Springer

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  • The Role of Visualisation in Collaborative Design Thinking Processes

    Dufresne, M., Brooks, E. & Edstrand, E., apr. 2024, (Under udarbejdelse) Design, Learning, and Innovation 8th EAI International Conference, DLI 2023. Springer

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  • 2023

    Bringing Computational Thinking to Life Through Play

    Kaup, C. F., Møller, A. K. & Brooks, E., apr. 2023, Design, Learning, and Innovation - 7th EAI International Conference, DLI 2022, Proceedings. Brooks, E., Sjöberg, J., Møller, A. K. & Edstrand, E. (red.). Springer, s. 95-112 18 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 493).

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    1 Citationer (Scopus)
  • Collaboration Between Parents and Children Using Robots

    Møller, A. K. & Kaup, C. F., 2023, Design, Learning, and Innovation: 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Brooks, E., Sjöberg, J., Møller, A. K. & Edstrand, E. (red.). Springer, s. 55-67 13 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 493).

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  • Designerly Processes ​​with robots as a framework for children’s perspective-taking

    Brooks, E. & Sjöberg, J., apr. 2023, Design, Learning, and Innovation: 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Brooks, E., Sjöberg, J., Møller, A. K. & Edstrand, E. (red.). Springer, s. 113-131 19 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 493).

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  • Didactical Design Goes Rogue? Children’s Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots

    Sjöberg, J. & Brooks, E., jul. 2023, HCI in Games. HCII 2023. Fang, X. (red.). Springer: Springer, Bind 14047. s. 61-80 20 s. (Lecture Notes in Computer Science, Bind 14047).

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  • Participatory Designs for Computational Play: A study of children’s play across traditional and digital domains

    Brooks, E. & Edstrand, E., jul. 2023, Human-Computer Interaction. HCII 2023. Kurosu, M. & Hashizume, A. (red.). Springer, s. 3-25 23 s. (Lecture Notes in Computer Science, Bind 14012).

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  • Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two client case studies with a single Music Therapist

    Brooks, A. L. & Brooks, E., 4 apr. 2023, ArtsIT, Interactivity and Game Creation: 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Brooks, A. L. (red.). Springer, s. 542-560 19 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Nr. 479, Bind LNISCT).

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  • 2022

    Knowledge Creation in Co-Design Activities: Business-driven Collaboration in the Development of a Digital Communication Tool

    Brooks, E. & Møller, A. K., 2022, HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings. Kurosu, M., Yamamoto, S., Mori, H., Soares, M. M., Rosenzweig, E., Marcus, A., Rau, P-L. P., Harris, D. & Li, W-C. (red.). Springer, s. 3-17 15 s. (Lecture Notes in Computer Science, Bind 13516).

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  • Orchestration Between Computational Thinking and Mathematics

    Kaup, C. F., 2022, Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings. Brooks, E., Sjöberg, J. & Møller, A. K. (red.). Springer, s. 77-85 9 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 435).

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  • Pedagogical Integration of Digital Game-Based Learning - Processes Involved

    Brooks, E. & Sjöberg, J., 2022, Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings. Brooks, E., Sjöberg, J. & Møller, A. K. (red.). Springer, Bind 435. s. 195-212 18 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 435).

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    1 Citationer (Scopus)
  • Perspectives on Innovative Designs and Learning

    Brooks, E., Dau, S. & Selander, S., 2022, Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings. Brooks, E., Sjöberg, J. & Møller, A. K. (red.). Springer, Cham: Springer, s. 183-194 12 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 435).

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  • Understanding School Children’s Playful Experiences through the use of Educational Robotics: The Impact of Open-ended Designs

    Sjöberg, J. & Brooks, E., 2022, HCI in games: 4th International Conference, HCI-Games 2022 Held as Part of the 24th HI International Conference, HCII 2022 Virtual Event, June 26 - July 1, 2022 Proceedings. Fang, X. (red.). Cham: Springer, Bind 13334. s. 456-468 13 s. (Lecture Notes in Computer Science, Bind 13334).

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    2 Citationer (Scopus)
  • Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers’ Reflections on Integrating Digital Technologies in Teaching Activities

    Brooks, E. & Bengtsson, M., 2022, Learning and Collaboration Technologies. Designing the Learner and Teacher Experience: 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I. Zaphiris, P. & Ioannou, A. (red.). Springer, Bind 13328. s. 176-196 21 s. (Lecture Notes in Computer Science (LNCS), Bind 13328).

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  • 2021

    Discourses of Digital Game Based Learning as a Teaching Method: Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game Apps

    Sjöberg, J. & Brooks, E., 1 apr. 2021, Design, Learning, and Innovation 5th EAI International Conference,: DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Brooks, E. I., Brooks, A., Sylla, C. & Møller, A. K. (red.). Springer, s. 120-139 20 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 366).

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    1 Citationer (Scopus)
  • Going online: Student perspectives in a problem-based learning environment during the pandemic

    Andersen, E., Hüttel, H. & Gnaur, D., 2021, Proceedings of the 20th European Conference on e-Learning, ECEL 2021. Busch, C., Steinicke, M., Frieß, R. & Wendler, T. (red.). Academic Conferences and Publishing International, s. 42-49 8 s. (Proceedings of the European Conference on e-Learning, ECEL).

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    3 Citationer (Scopus)
  • HOW DID PBL MANAGE DURING THE TRANSITION TO ONLINE TEACHING DUE TO THE COVID-19 LOCKDOWN

    Hüttel, H., Gnaur, D. & Andersen, E. O., 2021, Transforming PBL Through Hybrid Learning Models: Timely Challenges and Answers in a (Post)-Pandemic Perspective and Beyond. Aalborg Universitetsforlag, s. 198-204 (International Research Symposium on PBL).

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  • Learning Strategies Among Students During a Sudden Transition to Online Teaching in a PBL University

    Hindhede, A. L., Andersen, V. H. & Gnaur, D., 2021, Design, Learning, and Innovation - 5th EAI International Conference, DLI 2020, Proceedings: Proceedings. Brooks, E. I., Brooks, A., Sylla, C. & Møller, A. K. (red.). Springer, s. 171-186 16 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 366).

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  • Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers

    Møller, A. K. & Brooks, E., 2021, 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Brooks, E. I., Brooks, A., Sylla, C. & Møller, A. K. (red.). Springer, s. 48-60 13 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 366).

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  • 2020

    Arts and artist: Section introduction

    Brooks, A. L. & Brooks, E., 5 aug. 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (red.). Springer, s. 491-495 5 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 328).

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    2 Citationer (Scopus)
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  • A web-based platform for building PBL competences among students

    Hüttel, H., Gnaur, D., Ryberg, T. & Holgaard, J. E., 1 jan. 2020, Emerging Technologies for Education - 4th International Symposium, SETE 2019, held in Conjunction with ICWL 2019, Revised Selected Papers. Popescu, E., Hao, T., Hsu, T-C., Xie, H., Temperini, M. & Chen, W. (red.). Springer VS, s. 175-182 8 s. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 11984 LNCS).

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  • Design as a Knowledge Constructing Activity

    Brooks, E. & Brooks, A. L., 5 aug. 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (red.). Springer, s. 583-587 5 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 328).

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  • Examining educational staff’s expansive learning process: To understand the use of digital manipulative artefacts to support the students’ computational thinking and mathematical understanding

    Bidragets oversatte titel: Undersøgelse af det pædagogiske personales expansive læreproces: For at skabe forståelse for brugen af digitale artefakter som understøttelse af elevernes computationelle tænkning og matematiske forståelse Kaup, C. F., 1 sep. 2020, Proceedings of the Tenth ERME Topic Conference (ETC 10) on Mathematics Education in the Digital Age (MEDA), 16-18 September 2020 in Linz, Austria. Johannes Kepler University Linz, s. 53-60

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  • How higher education adapted to online teaching at aalborg university after COVID-19: Experiences and perspectives

    Hüttel, H. & Gnaur, D., 2020, Proceedings of the 19th European Conference on e-Learning, ECEL 2020. Busch, C., Steinicke, M. & Wendler, T. (red.). Academic Conferences and Publishing International, s. 243-251 9 s. (Proceedings of the European Conference on e-Learning, ECEL, Bind 2020-October).

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    2 Citationer (Scopus)
  • ROSIE: Robot-Supported Inclusive Education - A Play-Based Approach to STEM Education and Inclusion in Early Childhood Transitions

    Bertel, L. B., Dau, S. & Brooks, E., 2020, Electronic Proceedings of the ESERA 2019 Conference: The beauty and pleasure of understanding: engaging with contemporary challenges through science education. Levrini, O. & Tasquier, G. (red.). Alma Mater, s. 1810-1817 225

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  • Targeting experiences: Section introduction within book

    Brooks, A. L. & Brooks, E., 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg Denmark, November 7-8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (red.). Springer, Bind 328. s. 31-37 7 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 328 LNICST).

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  • The Design of Electronic Tagging and Tracking Solutions to Improve the Safety and Person-Centered Care for People with Dementia

    Møller, A. K., 10 jul. 2020, Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II. Gao, Q. & Zhou, J. (red.). Springer, Cham: Springer, Bind 12208. s. 138-148 11 s. (Lecture Notes in Computer Science, Bind 12208).

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    1 Citationer (Scopus)
  • Towards hybrid learning in higher education in the wake of the COVID-19 crisis

    Gnaur, D., Hindhede, A. L. & Andersen, V. H., 2020, Proceedings of the 19th European Conference on e-Learning, ECEL 2020. Busch, C., Steinicke, M. & Wendler, T. (red.). Academic Conferences and Publishing International, s. 205-211 7 s. (Proceedings of the European Conference on e-Learning, ECEL, Bind 2020-October).

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    17 Citationer (Scopus)
  • 2019

    ArtsIT/DLI History, Research and Network development

    Brooks, A. L. & Brooks, E., 31 jan. 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (red.). Springer, s. 7-16 10 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

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  • Children’s Perceptions and Concerns of Online Privacy

    Brooks, E. & Møller, A. K., 2019, Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, USA: Association for Computing Machinery, s. 357–362

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    2 Citationer (Scopus)
  • Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project

    Brooks, E. & Brooks, A. L., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (red.). Springer, s. 439-449 11 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 265).

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  • Designing electronic tracking and tagging solutions for people with dementia: Experiences from a Public-Private project collaboration

    Møller, A. K. & Christensen, T. S., 6 okt. 2019, DementiaLab 2018: Experience, participation and Design. 8 s.

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  • Evolving Playful and Creative Activities When School Children Develop Game-based Designs

    Brooks, E. & Sjöberg, J., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Lewis Brooks, A., Brooks, E. & Sylla, C. (red.). Cham: Springer, s. 485-495 11 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 265).

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    6 Citationer (Scopus)
  • Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children

    Sylla, C. M., Segura, E. M., DeWitt, A., Arif, A. S. & Brooks, E., okt. 2019, Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, s. 59-72 14 s.

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    5 Citationer (Scopus)
  • Flipped Classroom: A Renewal Opportunity or a Pedagogical Cul-De-Sac?

    Gnaur, D., 2019, Proceedings of the 18th European Conference on e-Learning: ECEL 2019 Copenhagen. Ørngreen, R., Buhl, M. & Meyer, B. (red.). Reading, UK: Academic Conferences and Publishing International, s. 176-184 8 s. ( Proceedings of the European Conference on e-Learning ).

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  • Meeting Online to Reduce Carbon Emissions and to Emphasise Values in Life and at Work

    Ørngreen, R., Gnaur, D. & Henningsen, B. S., 2019, Proceedings of the 18th European Conference on e-Learning . Reading, UK: Academic Conferences and Publishing International, 8 s.

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    189 Downloads (Pure)
  • What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools?

    Brooks, E., Gissurardottir, S., Thor Jonsson, B., Kjartansdottir, S., Isfold Munkvold, R., Nordseth, H. & Isfold Sigurdardottir, H., 2019, Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Lewis Brooks, A., Brooks, E. & Sylla, C. (red.). Cham: Springer Publishing Company, s. 472-484 13 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

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    6 Citationer (Scopus)
  • 2018

    A New Platform for Question-Based Sharing of Supervision Competencies in Problem-Based Learning

    Hüttel, H., Gnaur, D., Klostergaard, A. H. & Blegmand, G., 4 sep. 2018, Collaboration and Technology: 24th International Conference, CRIWG 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings. Rodrigues, A., Fonseca, B. & Preguiça, N. (red.). Springer, s. 177-184 8 s. (Lecture Notes in Computer Science (LNCS), Bind 11001).

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    1 Citationer (Scopus)
  • BioSpil: Bringing interactivity and gaming into a cinema-context

    Tretow-Fish, T., Andersen, D., Larsen, L. K. & Brooks, E., 1 jan. 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Physica-Verlag, s. 445-457 13 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 229).

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  • Blocks as symbolic tools for children’s playful collaboration

    Sylla, C., Brooks, E. & Tümmler, L., 1 jan. 2018, Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017. Brooks, A. L., Brooks, E. & Vidakis, N. (red.). Springer, s. 413-423 11 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 229).

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  • Building a new Community Around a Platform for Developing PBL Competences

    Huttel, H. & Gnaur, D., nov. 2018, Proceedings of the 17th European Conference on e-Learning. Ntalianis, K., Andreatis, A. & Sgouropoulou, C. (red.). Reading, UK: Academic Conferences and Publishing International, s. 161-169

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    1 Citationer (Scopus)
  • Computer games as inspiration for the development of virtual learning platform

    Jensen, C. G. & Sorensen, E. K., 2018, EdMedia: World Conference on Educational Media and Technology. Association for the Advancement of Computing in Education, Bind 2018. s. 1726-1736 10 s.

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  • Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities

    Sorensen, E. K. & Brooks, E. I., 2018, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Brooks, E., Brooks, A. L. & Vidakis, N. (red.). Springer, s. 251-261 11 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 229).

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  • Digital assessment in higher vocational education in Norway - students as partners

    Luth-Hansen, V., Raaheim, A., Sorensen, E. K. & Olstad, K., 2018, EDULEARN18 Proceedings. International Association of Technology, Education and Development (IATED), s. 5903-5909 8 s. (EDULEARN Proceedings).

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  • Digital Pedagogical Signature: Enhancing the Pedagogy of the Profession

    Gnaur, D., 2018, ECEL 2018: 17th European Conference on e-Learning. Ntalianis, K., Andreatos, A. & Sgouropoulou, C. (red.). Academic Conferences and Publishing International, s. 153-160 8 s. ( Proceedings of the European Conference on e-Learning ).

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  • Empowering Teachers and New Generations through Design Thinking and Digital Fabrication Learning Activities

    Pitkänen, K. & Andersen, H. V., 2018, FabLearn Europe'18 Proceedings of the Conference on Creativity and Making in Education . Association for Computing Machinery, s. 55-63 8 s. (ACM International Conference Proceeding Series).

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    8 Citationer (Scopus)
  • Promoting agency and identity building in dialogic learning communities online

    Sorensen, E. K. & Brooks, E. I., 2018, Proceedings of the 11th International Conference on Networked Learning 2018: Maintaining collaborative, democratic and dialogue-based learning processes in virtual and game-based learning environments. Bajic, M., Dohn, NB., de Laat, M., Jandric, P. & Ryberg, T. (red.). s. 390-398 9 s.

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  • Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters!

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