Computer Science
Modularity
100%
Complexity
92%
Innovations
85%
Simulation
85%
Design
79%
Supply Chain
61%
Emergence
57%
Decision-Making
57%
Online Game
42%
Stakeholders
38%
Serious Game
38%
Development Process
30%
Modularization
28%
Participatory Design
28%
Development Platform
28%
Portfolio Management
28%
Application
28%
Business Process
28%
Education
28%
Train Employee
28%
Design Transformation
28%
Initial Effort
28%
Current-State
28%
e-learning
28%
Modeling
28%
Generation
28%
Process Innovation
28%
Survey
28%
Interactive Environment
28%
Facilitator
28%
Product Design
28%
Management Training
28%
Integrated Approach
28%
Relationships
28%
Potential Benefit
28%
Small and Medium Enterprise
28%
Programs
28%
Standardization
25%
Business Challenge
19%
Roles
14%
Physical Representation
14%
Considerable Number
14%
Problem-Based Learning
14%
Process Management
14%
Predictability
14%
Process Quality
14%
Product Variant
14%
Financial Impact
14%
Impact Assessment
14%
Product Structure
14%
Social Sciences
Company
69%
Support
44%
Approach
43%
Stakeholders
38%
Experience
29%
Learning
28%
Design
28%
Innovation
28%
Play
28%
Youth
28%
Interest
28%
Technological Innovation
28%
Commercialization
28%
Program
28%
Production
28%
Denmark
28%
Difference
28%
Medium-Sized Company
28%
Economic and Social Development
22%
Performance
21%
Literature
17%
Problem
14%
Ability
14%
Methodology
14%
Students
14%
Representation
14%
Interaction
14%
Standardization
14%
Educational Environment
14%
Process
9%
Adoption
9%
Educational Institution
9%
Student Teachers
9%
Evaluation
9%
Motivation
9%
Operationalization
7%
Production Engineering
7%
Firm Performance
7%
Economics, Econometrics and Finance
Innovation
85%
Learning
57%
Firm Performance
35%
Benefits
30%
Problem-Based Learning
28%
Commercialization
28%
Customers
28%
Entrepreneurs
28%
Production
28%
Standardization
25%
Production Process
17%
Learning Environment
14%
Product Line
12%
Order
12%
Large Firm
10%
Efficiency
5%
Mediation
5%
Learning Process
5%