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Publikationer 2002 2019

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2019

Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality

Korsgaard, D. M., Bjørner, T., Bruun-Pedersen, J. R. & Sørensen, P. K., 2019, ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery, s. 168-176

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Åben adgang
2018
1 Citation (Scopus)

How are smart cities perceived by project leaders and participants in an ongoing project: The challenge of evaluating smart cities

Bjørner, T., 3 jul. 2018, 2018 Smart City Symposium Prague (SCSP). IEEE, s. 1-5 5 s. 8402650

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Municipalities
Questionnaire
Qualitative approaches
Participation
Evaluation

How to evaluate emotional experiences in television drama series: Improving viewer evaluations by psychophysiological measurements and self-reports

Heiselberg, L. & Bjørner, T., 5 sep. 2018, Proceedings of the 36th European Conference on Cognitive Ergonomics, ECCE 2018. Association for Computing Machinery, 4 s. 15

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Television
Electroencephalography
Skin

How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium: Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game

Pasalic, A., Andersen, N. H., Carlsen, C. S., Karlsson, N. E. Å., Berthold, M. & Bjørner, T., 2018, Smart Objects and Technologies for Social Good: Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings. Calafate, C., Marquez-Barja, J., Guidi, B., Ricci, L. & Gaggi, O. (red.). Springer: Springer, s. 216-225 10 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 233).

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Computer games
Mechanics
2017

Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game

Foldager, N., Hansen, H., Tewes, M. S. & Bjørner, T., 2017, Smart Objects and Technologies for Social Good: Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings. Gaggi, O., Mansoni, P., Palazzi, C., Bujari, A. & Marquez-Barja, J. (red.). Springer, s. 78-87 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 195).

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2 Citationer (Scopus)

Immersive Eating: Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions

Korsgaard, D. M., Nilsson, N. C. & Bjørner, T., 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE

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Virtual reality
Display devices
Cameras
2011

Where Creativity meets Technology: But what is the Students' perception of Creativity

Bjørner, T., Kofoed, L. B. & Bruun-Pedersen, J. R., sep. 2011, Proceedings for the 1st World Engineering Education Flash week. Bernardino, J. & Quadrado, J. C. (red.). SEFI: European Association for Engineering Education, s. 232-302 7 s.

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2007

Dem der stemmer bestemmer: om den store opblomstring af SMS-TV i Danmark

Bjørner, T., 2007, Media2007 Abstracts. TOY Finnish Association for Mass Communication Research

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2005

Interactive Television – is it egocentric television for the man in the household?

Bjørner, T., 2005, User-Centred ITV Systems, Programmes and Applications”, Proceedings EuroITV. InDiMedia, Department of Communication, Aalborg University

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskning