Social Sciences
Approach
73%
Company
67%
Change
66%
Medium-Sized Company
31%
Service Industries
28%
Moral Concepts
28%
Social Participation
28%
War
28%
Education
28%
Minimization
28%
Learning
28%
Actors
28%
Students
25%
Collaboration
18%
Universities
16%
Consumers
14%
Contribution
14%
Process
14%
Social Sciences
12%
Schools
11%
Problem
11%
Legislation
9%
Situation
9%
Workshop
9%
Logic
9%
Economics
9%
Social Systems
9%
Methodology
9%
Ability
9%
Cost Reduction
9%
Productivity
9%
Profits
9%
National Cultures
9%
Observation
8%
Knowledge
8%
Life Cycle
7%
Conceptualization
7%
Simultaneous Engineering
7%
Relevance
7%
Curriculum
5%
Planning
5%
Program
5%
Semester
5%
Strategic Planning
5%
Scientific Activities
5%
Managers
5%
Economic Factor
5%
Industry and Education
5%
Teaching Style
5%
Industrial Design
5%
Computer Science
User
100%
Service Design
84%
Roles
61%
Experience Design
42%
Animation
37%
Participatory Design
37%
Research Project
31%
User Experience
28%
Implementation Challenge
28%
Academic Education
28%
User-Centered Design
28%
Procedures
28%
Close Collaboration
28%
Questionnaire
28%
Qualitative Data
28%
Design Perspective
18%
Key Stakeholder
14%
Change Initiative
14%
Service Designer
14%
Its-Context
14%
User-centered Designer
11%
User Experience Design
9%
Systems Design
9%
Business Growth
9%
Design Thinking
9%
Design Implementation
9%
Common Language
9%
Collaboration and Communication
9%
Dynamic Power
9%
Arts and Humanities
Architecture
56%
Humanistic
33%
Designer
33%
Dilemma
28%
Methods
28%
Reframing
28%
Challenges
16%
Tradition
15%
Curiosity
9%
Space
9%
Novice
9%
Alien
9%
Departure
9%
Holistic
9%
Knowledge
8%
Assignment
7%
Initiative
7%
Goffman
7%
Schools of thought
5%