• Musikkens Plads 1, 479

    9000 Aalborg

    Danmark

1991 …2021
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Publikationer 1991 2021

2021

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., Fritsch, M. (red.) & Summers, T. (red.), 2021, (Afsendt) The Cambridge Companion to Video Game Music. Cambridge: Cambridge University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2019

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, (Accepteret/In press) The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (red.). Oxford University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N. & Filimowicz, M. (red.), 2019, (Accepteret/In press) Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Routledge

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

computer game
human being
experience

Sonic Virtuality, Environment, and Presence

Grimshaw, M., 2019, (Accepteret/In press) Conference on the Virtual. Braga, J. (red.). Springer

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2019, Palgrave Macmillan. 138 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Aural
Names
Phoneme
Kingdom

The Necessity of Vagueness and Ambiguity to the Imagining of Sound

Grimshaw-Aagaard, M. N., 2019, (Accepteret/In press) The Oxford Handbook of Sound & Imagination. Grimshaw-Aagaard, M., Walther-Hansen, M. & Knakkergaard, M. (red.). New York: Oxford University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

The Oxford Handbook of Sound & Imagination

Grimshaw-Aagaard, M. (red.), Walther-Hansen, M. (red.) & Knakkergaard, M. (red.), 2019, (Accepteret/In press) Oxford University Press.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

The Recording, Mixing, and Mastering Reference Handbook

Pedersen, K. & Grimshaw-Aagaard, M., 2019, Oxford University Press.

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

The Sound inside the Silence: Travels in the Sonic Imagination

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2019, Palgrave Macmillan. 2234 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

What is Sound (Studies)?

Grimshaw-Aagaard, M. & Bull, M. (red.), 2019, The Sound Studies Companion. Bull, M. (red.). Routledge

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2018

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 235 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 377 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound and the Aesthetics of Play: A Musical Ontology of Constructed Emotions

Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 150 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

2017
3 Citationer (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (red.). Routledge, s. 279-298 (SEMPRE Studies in The Psychology of Music).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound Poetics

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2017, Palgrave Macmillan. 122 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Poetics
External World
Philosophy
Music

The Privatization of Sound Space

Grimshaw, M., 2017, The Routledge Companion to Sounding Art. Cobussen, M., Meelberg, V. & Truax, B. (red.). Routledge, s. 463-472 (Routledge Music Companions).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2016
1 Citation (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, s. 77-84 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

metaphor

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (red.). MIT Press, s. 325-333 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (red.) & Pedersen, P. K. (red.), 25 okt. 2016, Danish Musicology Online. 239 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Åben adgang

Preface

Pedersen, P. K. & Grimshaw, M., 25 okt. 2016, I : Danish Musicology Online. Særnummer 2016, s. 3-6 4 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
1091 Downloads (Pure)

User resistance to information system implementations: A dual mode processing perspective

Campbell, R. H. & Grimshaw, M., 24 feb. 2016, I : Information Systems Management. 32, 2, s. 179-195

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
information system
Information systems
Processing
heuristics
cause
2015
121 Downloads (Pure)

A brief argument for, and summary of, the concept of Sonic Virtuality

Grimshaw, M., 2015, I : Dansk Musikforskning Online. 2015, Special Edition, s. 81-98 18 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Summary
Virtuality
Sound
Waves
Anomaly
1 Citation (Scopus)
187 Downloads (Pure)

Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations

Campbell, R. H. & Grimshaw, M., mar. 2015, I : Journal of Systems and Information Technology. 17, 1, s. 35-53

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Information systems
Taxonomies

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 s.

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

297 Downloads (Pure)

The Effect of Onset Asynchrony in Audio Visual Speech and the Uncanny Valley in Virtual Characters

Tinwell, A., Grimshaw, M. & Abdel Nabi, D., 2015, I : International Journal of Mechanisms and Robotic Systems. 2, 2, s. 97-110 24 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Experiments
2 Citationer (Scopus)

The Sound of the Smell of My Shoes

Grimshaw, M. & Walther-Hansen, M., 2015, AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 8 s. 18

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

computer game
realism
experience
poverty
2014

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (red.). Oxford University Press, s. 181-195

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 s. 2

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (red.) & Walther-Hansen, M. (red.), 1 okt. 2014, 219 s. Association for Computing Machinery.

Publikation: AndetAndet bidragForskning

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (red.). Oxford University Press, s. 364-377

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound

Grimshaw, M., 2014, The Routledge Companion to Video Game Studies. J.P. Wolf, M. & Perron, B. (red.). Routledge, s. 117-124

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sounding off on Sound

Grimshaw, M., 2014, I : The Computer Games Journal. 3, 2b, s. 194-195 2 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

The Oxford Handbook of Virtuality

Grimshaw, M. (red.), 2014, Oxford University Press. 792 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

The Uncanny Valley and Nonverbal Communication in Virtual Characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2014, Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Tanenbaum, J., Seif el-Nasr, M. & Nixon, M. (red.). Carnegie Mellon University Press, s. 325-341 17 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Communication
Human computer interaction
Animation
Experiments
2013

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (red.). Oxford University Press, s. 289-314

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

3 Citationer (Scopus)
618 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 jul. 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, s. 45-53 9 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Biometrics
Acoustic waves
Feedback
Electromyography
1 Citation (Scopus)
169 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (red.). New York, NY, USA: Association for Computing Machinery, 6 s. 4

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
sound waves
emotions
hearing
positioning
599 Downloads (Pure)

The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems

Garner, T. A. & Grimshaw, M., 2013, I : IADIS International Journal on WWW/Internet. 11, 2, s. 77-91

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Adaptive systems
Physiology
Biometrics
Acoustic waves
Feedback
2012
8 Citationer (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (red.). Oxford University Press, s. 347-366 (Oxford Handbooks).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

1 Citation (Scopus)
223 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., sep. 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, s. 9-15 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Åben adgang
Fil
knowledge
2011
11 Citationer (Scopus)
894 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 sep. 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, s. 31-38 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
ecology
climate
literature review
sound
2 Citationer (Scopus)

Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, I : Lecture Notes in Computer Science. 6975, s. 557–566 10 s.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

First-Person Shooters: Immersion and Attention

Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, I : Eludamos Journal of Computer Game Culture. 5, 1, s. 29-44 16 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

human being
computer game
experience

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (red.), 2011, IGI global. 504 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Acoustic waves
Computer games
Machine design

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (red.). Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 264-285 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

esthetics
methodology
music
sound
experiment

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (red.).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

22 Citationer (Scopus)

The Uncanny wall

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, I : International Journal of Arts and Technology. 4, 3, s. 326-341 16 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Empirical Evidence
Familiarity
Realism
Plot
Sophistication

Uncanny speech

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 213-234 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Speech Sounds
Conceptual Framework
Facial Expression
Players
Likeness
2010
13 Citationer (Scopus)
565 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 sep. 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments