• Musikkens Plads 1, 479

    9000 Aalborg

    Danmark

1991 …2021
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Publikationer 1991 2021

(Approx. 500 articles -- from short to several pages)

Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (red.). Denmark: Gad, Bind 1 + 2.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingEncyclopædiartikelForskningpeer review

132 Downloads (Pure)

A brief argument for, and summary of, the concept of Sonic Virtuality

Grimshaw, M., 2015, I : Dansk Musikforskning Online. 2015, Special Edition, s. 81-98 18 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Summary
Virtuality
Sound
Waves
Anomaly
13 Citationer (Scopus)
968 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 sep. 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, s. 31-38 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
ecology
climate
literature review
sound
263 Downloads (Pure)

A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

Grimshaw, M. N. & Schott, G., 1 sep. 2007, I : International Journal of Computer Games Technology. 2008, s. 1-7 8 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Fil
Acoustics
Engines
Ecology
Acoustic waves

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 235 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

14 Citationer (Scopus)
581 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 sep. 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Information systems

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Afsendt) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (red.). Cambridge: Cambridge University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

318 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 nov. 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Fil
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework
2 Citationer (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, s. 77-84 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

metaphor

Boom Booom Net Radio

Grimshaw, M. N., Yong, L. & Dobie, I., 1999, I : International Journal of Urban Labour and Leisure. 1

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

World Wide Web
Boom
Jargon
Broadcasters
Glossary
27 Citationer (Scopus)
418 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 sep. 2009, MindTrek: 13th International Academic Conference.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Realism
Empirical Evidence
Familiarity
Plot
Sophistication

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (red.). MIT Press, s. 325-333 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (red.) & Pedersen, P. K. (red.), 25 okt. 2016, Danish Musicology Online. 239 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Åben adgang

Davide Riondino

Riondino, D. & Grimshaw, M. N., 1991

Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Formidling

Durban noise works & scraps

Bräuninger, J. & Grimshaw, M. N., 1998

Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Formidling

Dza Vadzimu

Grimshaw, M. N., 1993, I : Music File.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskning

Dza Vadzimu

Grimshaw, M. N., 1993.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskning

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 377 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

2 Citationer (Scopus)

Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, I : Lecture Notes in Computer Science. 6975, s. 557–566 10 s.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (red.). Oxford University Press, s. 181-195

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

1 Citation (Scopus)
230 Downloads (Pure)

Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations

Campbell, R. H. & Grimshaw, M., mar. 2015, I : Journal of Systems and Information Technology. 17, 1, s. 35-53

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Information systems
Taxonomies
92 Citationer (Scopus)
1321 Downloads (Pure)

Facial expression of emotion and perception of the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N., Abdel Nabi, D. & Williams, A., 1 mar. 2010, I : Computers in Human Behavior. 27, 2, s. 741-749 9 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Fil
Facial Expression
Muscle
Emotions
Happiness
Communication

First-Person Shooters: Immersion and Attention

Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, I : Eludamos Journal of Computer Game Culture. 5, 1, s. 29-44 16 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

human being
computer game
experience

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (red.), 2011, IGI global. 504 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Acoustic waves
Computer games
Machine design

Ghost Music

Kopinski, J. & Grimshaw, M. N., 1997

Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Formidling

Ghost
Music
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 s. 2

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (red.). Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Le radici e le ali

The Gang & Grimshaw, M. N., 1991

Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Formidling

117 Citationer (Scopus)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Nacke, L. E., Grimshaw, M. N. & Lindley, C. A., 1 sep. 2010, I : Interacting with Computers. 22, 5, s. 336-343 8 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Psychophysiology
Acoustic waves
Muscle

Onomatopoeia and Relevance: Communication of Impressions via Sound

Sasamoto, R. & Grimshaw-Aagaard, M. N. (red.), 2020, Palgrave Macmillan. 257 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Communication
Onomatopoeia
Philosophy of Language
Asia

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 264-285 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

esthetics
methodology
music
sound
experiment

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (red.). Oxford University Press, s. 289-314

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Popular music and cultural identity in Zimbabwe

Grimshaw, M. N., 1993.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

Preface

Bidragets oversatte titel: ForordPedersen, P. K. & Grimshaw, M., 25 okt. 2016, I : Danish Musicology Online. Særnummer 2016, s. 3-6 4 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (red.). Oxford University Press, Bind 1. s. 669–681

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (red.). New York, USA: Routledge, 17 s. (Foundations in Sound Design).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

computer game
human being
experience
3 Citationer (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (red.). Routledge, s. 279-298 (SEMPRE Studies in The Psychology of Music).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (red.) & Walther-Hansen, M. (red.), 1 okt. 2014, 219 s. Association for Computing Machinery.

Publikation: AndetAndet bidragForskning

3 Citationer (Scopus)
628 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 jul. 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, s. 45-53 9 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Biometrics
Acoustic waves
Feedback
Electromyography

Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador

Bidragets oversatte titel: Player Relationships as Mediated Through Sound in Immersive Multi-player Computer GamesGrimshaw, M. N., 2010, I : Comunicar. 34, s. 73-80 8 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

acoustics
Acoustic waves
Acoustics
ecology
Ecology

Relational agents: A critical review

Campbell, R. H., Grimshaw, M. N. & Green, G., 2009, I : The Open Virtual Reality Journal. 1, s. 1-7 7 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Virtual worlds
Exploitation

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Remix Technologies: Sound and Music

Grimshaw, M. N., 1996.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

16 Citationer (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 sep. 2007, Situated Play. Digital Games Research Association (DiGRA)

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

First Person
Acoustics
Ecology
Gaming
Sound

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (red.).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (red.). Oxford University Press, s. 364-377

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 s.

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (red.). 1 udg. Springer Nature, Bind 11. 13 s. (Numanities - Arts and Humanities in Progress; Nr. 1, Bind 11).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient
1 Citation (Scopus)
208 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (red.). New York, NY, USA: Association for Computing Machinery, 6 s. 4

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
sound waves
emotions
hearing
positioning