• Musikkens Plads 1, 479

    9000 Aalborg

    Danmark

1991 …2021
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Publikationer 1991 2021

Andet bidrag

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (red.) & Walther-Hansen, M. (red.), 1 okt. 2014, 219 s. Association for Computing Machinery.

Publikation: AndetAndet bidragForskning

Antologi

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (red.) & Pedersen, P. K. (red.), 25 okt. 2016, Danish Musicology Online. 239 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Åben adgang

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (red.), 2011, IGI global. 504 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Acoustic waves
Computer games
Machine design

The Oxford Handbook of Sound & Imagination Vol. 1

Grimshaw-Aagaard, M. (red.), Walther-Hansen, M. (red.) & Knakkergaard, M. (red.), 2019, Oxford University Press. 862 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Sound
Handbook
Improvisation
Therapy
Neurology

The Oxford Handbook of Sound & Imagination Vol. 2

Grimshaw-Aagaard, M. N. (red.), Walther-Hansen, M. (red.) & Knakkergaard, M. (red.), 2019, Oxford University Press. 689 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Sound
Handbook
Aesthetics
Psychology
Improvisation

The Oxford Handbook of Virtuality

Grimshaw, M. (red.), 2014, Oxford University Press. 792 s.

Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

Bidrag til bog/antologi

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Afsendt) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (red.). Cambridge: Cambridge University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

324 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 nov. 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Fil
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (red.). MIT Press, s. 325-333 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (red.). Oxford University Press, s. 181-195

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 264-285 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

esthetics
methodology
music
sound
experiment

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (red.). Oxford University Press, s. 289-314

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (red.). Oxford University Press, Bind 1. s. 669–681

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (red.). New York, USA: Routledge, 17 s. (Foundations in Sound Design).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

computer game
human being
experience
3 Citationer (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (red.). Routledge, s. 279-298 (SEMPRE Studies in The Psychology of Music).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

16 Citationer (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 sep. 2007, Situated Play. Digital Games Research Association (DiGRA)

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

First Person
Acoustics
Ecology
Gaming
Sound

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (red.). Oxford University Press, s. 364-377

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound

Grimshaw, M., 2014, The Routledge Companion to Video Game Studies. J.P. Wolf, M. & Perron, B. (red.). Routledge, s. 117-124

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

17 Citationer (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 1 nov. 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound
Immersion
First Person
Players
Realism
30 Citationer (Scopus)

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 okt. 2008, Audio Mostly. Interactive Institute, Sonic Studio

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Computer games
Acoustic waves
Electromyography
Electroencephalography
Electrocardiography
9 Citationer (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (red.). Oxford University Press, s. 347-366 (Oxford Handbooks).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

The Necessity of Vagueness and Ambiguity to the Imagining of Sound

Grimshaw-Aagaard, M. N., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw-Aagaard, M., Walther-Hansen, M. & Knakkergaard, M. (red.). New York: Oxford University Press, Bind 1. s. 105–113

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

External World
Vagueness
Imagining
Sound
Imprecision

The Privatization of Sound Space

Grimshaw, M., 2017, The Routledge Companion to Sounding Art. Cobussen, M., Meelberg, V. & Truax, B. (red.). Routledge, s. 463-472 (Routledge Music Companions).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

The resonating spaces of First-Person Shooter games

Grimshaw, M. N., 1 nov. 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

acoustics
ecology
human being

The Uncanny Valley and Nonverbal Communication in Virtual Characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2014, Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Tanenbaum, J., Seif el-Nasr, M. & Nixon, M. (red.). Carnegie Mellon University Press, s. 325-341 17 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Communication
Human computer interaction
Animation
Experiments

Uncanny speech

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 213-234 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Speech Sounds
Conceptual Framework
Facial Expression
Players
Likeness

What is Sound (Studies)?

Grimshaw-Aagaard, M. & Bull, M. (red.), 2019, The Sound Studies Companion. Bull, M. (red.). Routledge

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Bog

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 235 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 377 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Onomatopoeia and Relevance: Communication of Impressions via Sound

Sasamoto, R. & Grimshaw-Aagaard, M. N. (red.), 2020, Palgrave Macmillan. 257 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Communication
Onomatopoeia
Philosophy of Language
Asia

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 s.

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound and the Aesthetics of Play: A Musical Ontology of Constructed Emotions

Christensen, J. & Grimshaw-Aagaard, M. N. (red.), 2018, Palgrave Macmillan. 150 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2019, Palgrave Macmillan. 138 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Aural
Names
Phoneme
Kingdom

Sounding Bodies Sounding Worlds: An Exploration of Embodiments in Sound

Vallee, M. & Grimshaw-Aagaard, M. N. (red.), 2020, Palgrave Macmillan. 220 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Embodiment
Sound
Computational
Birds
Invention

Sound Poetics

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2017, Palgrave Macmillan. 122 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Sound
Poetics
External World
Philosophy
Music

The Recording, Mixing, and Mastering Reference Handbook

Pedersen, K. & Grimshaw-Aagaard, M., 2019, Oxford University Press.

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

The Sound inside the Silence: Travels in the Sonic Imagination

Street, S. & Grimshaw-Aagaard, M. N. (red.), 2019, Palgrave Macmillan. 234 s. (Palgrave Studies in Sound).

Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

Encyclopædiartikel

(Approx. 500 articles -- from short to several pages)

Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (red.). Denmark: Gad, Bind 1 + 2.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingEncyclopædiartikelForskningpeer review

Konferenceartikel i proceeding
13 Citationer (Scopus)
970 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 sep. 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, s. 31-38 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
ecology
climate
literature review
sound
14 Citationer (Scopus)
581 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 sep. 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Information systems
2 Citationer (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, s. 77-84 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

metaphor
27 Citationer (Scopus)
418 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 sep. 2009, MindTrek: 13th International Academic Conference.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Realism
Empirical Evidence
Familiarity
Plot
Sophistication
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 s. 2

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (red.). Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)
628 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 jul. 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, s. 45-53 9 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
Biometrics
Acoustic waves
Feedback
Electromyography

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (red.).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (red.). 1 udg. Springer Nature, Bind 11. 13 s. (Numanities - Arts and Humanities in Progress; Nr. 1, Bind 11).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient
1 Citation (Scopus)
210 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (red.). New York, NY, USA: Association for Computing Machinery, 6 s. 4

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Fil
acoustics
sound waves
emotions
hearing
positioning