• Musikkens Plads 1, 479

    9000 Aalborg

    Danmark

1991 …2021
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Publikationer 1991 2021

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Bidrag til bog/antologi
2021

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Afsendt) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (red.). Cambridge: Cambridge University Press

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2019

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (red.). Oxford University Press, Bind 1. s. 669–681

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (red.). New York, USA: Routledge, 17 s. (Foundations in Sound Design).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

computer game
human being
experience

The Necessity of Vagueness and Ambiguity to the Imagining of Sound

Grimshaw-Aagaard, M. N., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw-Aagaard, M., Walther-Hansen, M. & Knakkergaard, M. (red.). New York: Oxford University Press, Bind 1. s. 105–113

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

External World
Vagueness
Imagining
Sound
Imprecision

What is Sound (Studies)?

Grimshaw-Aagaard, M. & Bull, M. (red.), 2019, The Sound Studies Companion. Bull, M. (red.). Routledge

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2017
3 Citationer (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (red.). Routledge, s. 279-298 (SEMPRE Studies in The Psychology of Music).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

The Privatization of Sound Space

Grimshaw, M., 2017, The Routledge Companion to Sounding Art. Cobussen, M., Meelberg, V. & Truax, B. (red.). Routledge, s. 463-472 (Routledge Music Companions).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2016

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (red.). MIT Press, s. 325-333 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2014

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (red.). Oxford University Press, s. 181-195

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (red.). Oxford University Press, s. 364-377

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound

Grimshaw, M., 2014, The Routledge Companion to Video Game Studies. J.P. Wolf, M. & Perron, B. (red.). Routledge, s. 117-124

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

The Uncanny Valley and Nonverbal Communication in Virtual Characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2014, Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Tanenbaum, J., Seif el-Nasr, M. & Nixon, M. (red.). Carnegie Mellon University Press, s. 325-341 17 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Communication
Human computer interaction
Animation
Experiments
2013

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (red.). Oxford University Press, s. 289-314

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2012
9 Citationer (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (red.). Oxford University Press, s. 347-366 (Oxford Handbooks).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

2011

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 264-285 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

esthetics
methodology
music
sound
experiment

Uncanny speech

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (red.). IGI global, s. 213-234 22 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Speech Sounds
Conceptual Framework
Facial Expression
Players
Likeness
2008
322 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 nov. 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Fil
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework
30 Citationer (Scopus)

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 okt. 2008, Audio Mostly. Interactive Institute, Sonic Studio

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Computer games
Acoustic waves
Electromyography
Electroencephalography
Electrocardiography
2007
16 Citationer (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 sep. 2007, Situated Play. Digital Games Research Association (DiGRA)

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

First Person
Acoustics
Ecology
Gaming
Sound
17 Citationer (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 1 nov. 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Sound
Immersion
First Person
Players
Realism

The resonating spaces of First-Person Shooter games

Grimshaw, M. N., 1 nov. 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

acoustics
ecology
human being
1995

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review