Foto af Anastassia Andreasen
  • A.C. Meyers Vænge 15, A, 4-012

    2450 København SV

    Danmark

20182019
Hvis du har foretaget ændringer i Pure, vil de snart blive vist her.

Fingerprint Fingerprint er automatisk genererede koncepter, som stammer fra personprofilernes indhold. Det opdateres løbende med nye registreringer.

  • 8 Lignende profiler
Virtual reality Teknik og materialevidenskab
Navigation Teknik og materialevidenskab
Real time systems Teknik og materialevidenskab
Sonar Teknik og materialevidenskab
Caves Teknik og materialevidenskab
Visualization Teknik og materialevidenskab
Simulators Teknik og materialevidenskab

Publikationer 2018 2019

  • 7 Konferenceartikel i proceeding
  • 1 Tidsskriftartikel

Echolization. Seeing the Virtual World through Visualized Echos

Andreasen, A. & Palamas, G., 14 feb. 2019, (Accepteret/In press) Echolization. Seeing the Virtual World through Visualized Echos. IEEE

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Navigation
Virtual reality
Visualization

Hearing with Eyes in Virtual Reality

Palamas, G. & Andreasen, A., 20 feb. 2019, (Accepteret/In press) Hearing with Eyes in Virtual Reality. IEEE

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

virtual reality
hearing
navigation
acoustics
bats

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings

Andreasen, A., Nilsson, N. C. & Serafin, S., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, s. 353-362 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Virtual reality

What Is It Like to Be a Virtual Bat?

Andreasen, A., Nilsson, N. C., Zovnercuka, J., Geronazzo, M. & Serafin, S., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, s. 532-537 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Virtual reality
Caves
Sonar