Social Sciences
Students
100%
Technology
54%
Open-Innovation
50%
Expectations
50%
Problem
50%
Relevance
50%
Observation
50%
Information and Communication Technologies
50%
Workshop
50%
Professional Personnel
50%
Anthropology
32%
Program
32%
Paper
32%
Conceptualization
22%
Universities
22%
Stakeholders
22%
Analysis
20%
United Nations
12%
Bachelor
12%
Educational Activities
12%
Work
10%
Interest
10%
Discussion
10%
Academic Teaching Personnel
10%
Combine
10%
Ethical Issue
10%
Interaction
10%
Technology Ethics
10%
Computer Science
Programs
75%
Digital Production
50%
Open Innovation
50%
Video Tutorial
50%
Cognitive Disability
50%
Interdisciplinary
50%
Information and Communication Technologies
50%
Engaging Student
50%
Student Engagement
25%
Design Practice
25%
Participatory Design
25%
Ethical Judgment
25%
Technology Domain
25%
Workshop Participant
25%
External Stakeholder
25%
Activity Engagement
25%
Links
25%
Survey
25%
Assistive Technology
16%
Digital Content
16%
Roles
16%
Human-Computer Interaction
16%
User
16%