Computer Science
Application
69%
Application Interface
19%
Attackers
18%
Broadband User
18%
Broadcast
22%
Channels
20%
Collision Probability
11%
Communication
100%
Congestion Control
54%
Contexts
13%
Control
24%
Control Mechanism
26%
Design
35%
Distribution Information
11%
Dynamic Mapping
19%
Error Threshold
19%
Generation
17%
Heuristics
16%
Hidden Markov Models
19%
High Reliability
13%
Internet
22%
Learning Approach
19%
Multipath
34%
Networks
77%
Non-Orthogonal Multiple Access
37%
Performance Issue
19%
Position Information
11%
Process Monitoring
14%
Propagation Time
23%
Radio Access Network
13%
Round-Trip Time
11%
Sampling Rate
19%
Scheduling
33%
Sensor Node
11%
Service
43%
Service Requirement
14%
Sharing System
13%
Simulation
22%
Simulation Mode
87%
Standards
11%
Throughput
43%
Timeliness
13%
Tracking System
11%
Transmission Period
11%
Transmission Scheme
19%
Transport Layer
19%
Uniform Distribution
13%
Unmanned Aerial Vehicle
81%
User
47%
Value of Information
14%
Engineering
5G
11%
Accuracy
11%
Applications
33%
Coding
17%
Collision Probability
11%
Combines
11%
Congestion Control
31%
Control Algorithm
9%
Data Flow
9%
Design
11%
Drone
13%
Energy Engineering
27%
Environment
10%
Error
17%
Incentive
13%
Information Technology
9%
Internet of Things
32%
Jammer
58%
Long Range
18%
Lower Cost
10%
Metrics
17%
Models
42%
Multipath
34%
Network Node
9%
Networks
61%
Nodes
47%
Non-Orthogonal Multiple Access
37%
Optimization
28%
Orthogonal Multiple Access
39%
Packet Level
21%
Packet Transmission
9%
Performance
32%
Position Information
11%
Quality of Service
14%
Radio Access Network
13%
Receivers
24%
Reliability
40%
Requirements
29%
Sensor Network
14%
Sensor Node
11%
Service Requirement
14%
Simulation
22%
Simulation Result
11%
Successive Interference Cancellation
9%
Supports
13%
Throughput
39%
Trajectories
28%
Transmissions
53%
Unmanned Aerial Vehicle
58%
Wide Area Network
15%
Social Sciences
Age
22%
Algorithms
17%
Analysis
7%
Application
27%
Approach
42%
Broadcasting
22%
Capacity
7%
Cartography
19%
Communication
22%
Communication Channel
13%
Connected Vehicle
9%
Consumers
39%
Control
38%
Costs
6%
Efficiency
7%
Experience
17%
Experiments
13%
Gamification
6%
Heuristics
13%
Information
60%
Information Theory
18%
Interference
9%
Kalman Filter
7%
Learning
32%
Learning
32%
Maneuver
11%
Maximization
7%
Measurement
7%
Modification
17%
Monitoring
16%
Motor Vehicles
6%
Networking
9%
Optimization
13%
Performance
45%
Prices
13%
Priority
15%
Probability
11%
Problem
19%
Reinforcement
13%
Research
7%
Scenarios
55%
Service Industries
31%
Strategy
38%
Subject
7%
Surveillance
13%
Surveys
9%
Time
34%
Training
13%
Training
13%
Vehicles
50%