Keyphrases
Amsterdam
30%
Programming Students
30%
Almere
30%
Semio-cognitive Approach
30%
Cognitive Approach
30%
Suburban Population
30%
Urban Experience
30%
Feminine Identity
30%
Lingerie
30%
Citadel
30%
Lego Robots
30%
Computer Programming Course
30%
Visitor Studies
30%
Walk-along
30%
Experiential Interface
30%
Evaluating Information
30%
Sound Archives
30%
Georges Bataille
30%
Irrational Behavior
30%
PhD Programs
30%
Communication Psychology
30%
Structure of Experience
15%
Psychological Structure
15%
City Center
15%
Underwear
15%
Urban Designer
15%
New Cities
15%
Decorum
15%
Dutch Cities
15%
Feature Guided
15%
Exclusivism
15%
Consumer Researcher
15%
Well-being of Society
15%
Terms of Use
15%
Structured Activities
15%
Consumer Marketing
15%
Societal Marketing
15%
LEGO Mindstorms
9%
High Dropout Rate
9%
Introductory Programming Course
9%
Controlled Comparison
9%
Museum Design
9%
Planning Aspects
7%
Potsdamer Platz
7%
Traditional Urban Planning
7%
Docklands
7%
Environmental Aesthetics
7%
Global Cities
7%
Technologies of the Self
7%
Concepts of Technology
7%
Social Sciences
Consumers
100%
Psychology
90%
Visitor Experience
60%
Emotions
54%
Problem-Based Learning
50%
Wellbeing
39%
Learning Experience
30%
Urban Sociology
30%
Urban Design
30%
Computer Programming
30%
Middle Class
30%
Sound Archives
30%
Computer Science
24%
First-Year Student
24%
Focus Group
24%
Costa Rica
24%
Large City
15%
Governmental Policy
15%
Identity Formation
15%
Regional Development
15%
Teaching Methods
15%
Environmental Factor
15%
Transport
15%
City Council
15%
Dutch
15%
Dropout Rate
15%
Economic Condition
15%
Marketing Theory
15%
Study Materials
15%
Germany
15%
Methodological Insight
15%
Denmark
15%
Emotional Response
9%
Student Motivation
9%
Intrinsic Motivation
9%
Student Experience
9%
Computer Science
Experience Design
35%
learning design
30%
Problem-Based Learning
30%
Robot
30%
Sized Enterprise
30%
Interface Design
30%
User Experience
30%
Information Interaction
30%
Evaluating Information
30%
Work-Group
30%
Science Learning
30%
Physical Movement
30%
Scientific Information
30%
Group Collaboration
30%
Experience Economy
30%
User Experience Design
30%
Interactive Part
30%
Computer Programming
30%
Interactive Video
30%
Group Interaction
30%
Fundamental Principle
30%
Scientific Knowledge
20%
programming course
9%
Computer Science
9%
Informal Interview
9%
Comparison Study
9%
Group Interview
9%
introductory programming course
9%
Programming Skill
9%
Collecting Data
9%
Questionnaire Survey
9%
Learning Approach
9%
Positive Emotion
8%
Channel Knowledge
5%
Draw Attention
5%
Business Opportunity
5%
Information Practice
5%
Qualitative Data
5%
Semistructured Interview
5%