Erhverv og økonomi
Technology Adoption
90%
Boundary Objects
72%
Software Development
71%
Software Process Improvement
67%
Social Networking
66%
Organizational Field
64%
Software
63%
Exploration and Exploitation
56%
Process Technology
54%
Improvisation
52%
Enterprise Resource Planning
49%
Longitudinal Study
48%
Organizational Level
46%
Organizational Learning
44%
Developer
43%
Project Management
40%
Workforce
37%
Managers
30%
Exploitation
28%
Strategic Renewal
23%
Spatial Interaction
21%
Longitudinal Case Study
18%
Local Government
18%
Failure Rate
18%
Mobile Technology
18%
Team Management
17%
Sensemaking
17%
Enterprise Resource Planning Systems
16%
Enactment
16%
Resources
15%
Project Manager
15%
Networking
14%
Competency
13%
Software Industry
13%
Emerging Technologies
13%
Usability
12%
Ecosystem
12%
Experimentation
11%
Employee Creativity
10%
Data Collection
10%
Ecology
9%
Leverage
9%
Empowerment
7%
Momentum
7%
Public Sector
6%
Digital Transformation
6%
Technology Use
5%
Caregivers
5%
Organizational Practices
5%
Teknik og materialevidenskab
Software design
100%
Software engineering
74%
Ecosystems
62%
Uncertainty
60%
Industry
59%
Open source software
54%
Ecology
40%
Managers
31%
Specifications
31%
Power (Psychology)
22%
Feedback
20%
Momentum
14%
Macros
14%
Personnel
12%
Lenses
9%
Profitability
8%
Hammers
6%
Samfundsvidenskab
software
66%
spontaneity
56%
longitudinal study
38%
firm
38%
uncertainty
36%
management
7%
macro level
5%
micro level
5%