Social Sciences
Analysis
29%
Perspective
20%
Sociology
19%
Social Sciences
19%
Gambling
16%
Deviance
16%
Theory
16%
Playing
16%
Studying
16%
Qualitative Research
16%
Money
16%
Social Status
16%
Machines
16%
Longitudinal Analysis
16%
Victimization
16%
Data Collection
16%
History
16%
Work
14%
Danish
12%
Contribution
11%
Electronic Engineering
11%
Literature
11%
Research
10%
Social Participation
9%
Conceptualization
9%
Youth
8%
Internet
8%
Metaphor
8%
COVID-19
8%
Approach
7%
Guides
6%
Optical Instrument
5%
Death
5%
Anomie
5%
Self-Presentation
5%
Lifestyle
5%
Logistics
5%
Video Games
5%
Routine
5%
Translator
5%
Customs and Traditions
5%
Interest
5%
Moral Concepts
5%
Schools
5%
Field of Study
5%
Health Policy
5%
COVID 19 Epidemic
5%
Child
5%
Service Industries
5%
Psychology
Gambling
100%
Adolescents
61%
Gaming
28%
Ethical Decision-Making
16%
Decision Making
16%
Longitudinal Study
16%
Time Series Analysis
16%
Activity Theory
8%
Self-Report
8%
Children
8%
Humans
5%
Help-Seeking
5%
Focus Group
5%
Conceptual Framework
5%
Qualitative Method
5%
Ethical Issue
5%
Earth and Planetary Sciences
Gambling
50%
Area
16%
Geography
16%
Position (Location)
16%
Socioeconomic Status
16%
Emerging
16%
Product
16%
Investigation
15%
Country
14%
Denmark
12%
Sweden
10%
Finland
10%
Increasing
6%
Time
6%
Wave
5%
Website
5%
Health
5%
Public
5%