Psychology
Activity Theory
6%
Adolescents
46%
Decision Making
12%
Ethical Decision-Making
12%
Gambling
100%
Gaming
24%
Longitudinal Study
12%
Public Health
6%
Qualitative Research
12%
Self-Report
6%
Situational Approach
6%
Social Norms
12%
Time Series Analysis
12%
Social Sciences
Anomie
12%
COVID-19
6%
Criminology
6%
Decision Making
12%
Denmark
7%
Finland
6%
Gambling
50%
Longitudinal Analysis
12%
Qualitative Research
12%
Ritual
12%
Routine Activity Theory
6%
Social Participation
6%
Social Sciences
18%
Social Status
12%
Socioeconomic Status
12%
Sociology
22%
Sweden
6%
Time Series
12%
Translator
6%
Keyphrases
Adolescent Gambling
12%
Advertising Awareness
12%
Anomie Theory
12%
Branches of Science
12%
Civility
5%
Contested Fields
12%
Courtesy
5%
Deviant Behavior
12%
Electronic Gaming Machines
12%
Field History
12%
Gambling Advertising
12%
Gambling Revenues
12%
Loot Boxes
12%
Online Casino
6%
Online Gambling
6%
Recognition Theory
5%
Self-presentation
5%
Simulated Gambling
12%
Technological History
12%
Toxic Actions
12%
Type of Gambling
12%
Typological Study
12%