Projekter pr. år
Personlig profil
Forskningsprofil
Thomas Bjørner is Head of the research unit Media Innovation & Game Research (Me-Ga *) at Aalborg University. Thomas' main scientific competences are within user evaluations, qualitative- and mixed method approaches, in technology related projects. He has published extensively within applied qualitative research with more than 90 publications, including two textbooks. Thomas Bjørner has been PI, PM, work package leader and participant in more than 13 research projects. Thomas is appointed from the European Commission as expert within user evalu-ations and qualitative research. He is evaluator and rapporteur for EU grant applications, peer reviewer for 7 international high ranked journals, and coordinator and member of technical committees for international (User Technology) conferences. His research addresses besides methodological advancements within user evaluations, technology acceptance, interviews, observations, and field studies/ ethnography also the characterization of technology usages in different contexts. One of the aims within Thomas Bjørner’s research is to focus on applied qualitative methods with an increased validity and reliability in technology related projects. His research has especially used cases within the fields of gamified learning for youth, mobility, and television studies. Most recent included is VR-research for improved learning and social communication. Thomas co-founded and is vice chair in the research network for qualitative methods (since 2007), which include collaboration with 40 companies. Thomas teaches at both bachelor and master levels in courses within qualitative and mixed methods, as well as organizing two PhD courses in advanced qualitative methods. Thomas has been supervisor for successful PhD candidates within qualitative- and mixed method approaches.
* https://vbn.aau.dk/en/organisations/media-innovation-game-research-me-ga
Undervisningsprofil
Thomas is Head of the research group Media Innovation & Game Research (Me-Ga). Thomas teaches at both bachelor and master levels in courses within qualitative and mixed methods, as well as organizing two PhD courses in advanced qualitative methods. Thomas has been supervisor for successful PhD candidates within qualitative- and mixed method approaches.
Ekspertise relateret til FN’s Verdensmål
I 2015 blev FN's medlemslande enige om 17 Verdensmål til at bekæmpe fattigdom, beskytte planeten og sikre velstand for alle. Denne persons arbejde bidrager til følgende verdensmål:
Emneord
- Medieforskning
- User Evaluations
- Qualitative methods
- Serious Games
- Game Based Learning
- Mixed Methods Research
- Technology Acceptance
- Engagement and Motivation in Education
Fingerprint
- 1 Lignende profiler
Samarbejde i de sidste fem år
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Generativ AI som ny faglighed i uddannelser på AAU
Bjørner, T. (Projektdeltager), Gregersen, T. L. S. (Projektkoordinator), Nyvang, T. (Projektdeltager), Brunø, T. D. (Projektdeltager) & Ejsing-Duun, S. (Projektdeltager)
Uddannelses- og Forskningsministeriet
01/01/2025 → 31/12/2027
Projekter: Projekt › Forskning
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Audio Only VR for Blind Gamers
Bjørner, T. (Projektdeltager), Hammershøi, D. (Projektkoordinator), Serafin, S. (Projektdeltager) & Krummheuer, A. L. (Projektdeltager)
01/07/2024 → 30/06/2028
Projekter: Projekt › Forskning
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STRATEGIES (SUSTAINABLE TRANSITION FOR EUROPE’S GAME INDUSTRIES)
Bjørner, T. (Projektdeltager)
01/02/2024 → 01/02/2028
Projekter: Projekt › Forskning
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Games, Communication and Learning
Fog, H. S. (Projektkoordinator), Reng, L. (Projektdeltager), Bjørner, T. (Projektdeltager), Kofoed, L. B. (Projektdeltager) & Eskildsen, S. (Projektdeltager)
10/10/2011 → …
Projekter: Projekt › Forskning
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Kvalitativt Metodenetværk
Bjørner, T. (Projektdeltager), Heiselberg, L. (Projektdeltager) & Schmidt, L. H. (Projektdeltager)
01/01/2007 → …
Projekter: Projekt › Forskning
Publikationer
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How can a serious game be designed to provide engagement with and awareness of the plastic crisis as part of UN's SDGs
Bjørner, T., sep. 2021, Proceedings of the Conference on Information Technology for Social Good (GoodIT '21). Association for Computing Machinery (ACM), s. 157–162 6 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
7 Citationer (Scopus) -
The advantages of and barriers to being smart in a smart city: The perceptions of project managers within a smart city cluster project in Greater Copenhagen
Bjørner, T., jul. 2021, I: Cities. 114, 103187.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
51 Citationer (Scopus) -
An Auto Battler Game to Engage High School Student's Understanding of Ionic Bonds in Chemistry
Bjørner, T., Tully, J., Larsen, T. D., Andreas Frederik Lau Larsen, M., Sloth Lauridsen, M., Thai Do, T. & Skau Rossing, D., 2025, Design, Learning, and Innovation - 9th EAI International Conference, DLI 2024, Proceedings. Brooks, E., Edstrand, E., Møller, A. K. & Bjørner, T. (red.). Springer, Bind 604. s. 91–103 13 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
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Design, Learning, and Innovation: 9th EAI International Conference, DLI 2024, November 7-8, 2024, Proceedings
Brooks, E., Edstrand, E., Møller, A. K. & Bjørner, T., 2025, I: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST. 604 LNICST, s. v-viPublikation: Bidrag til tidsskrift › Leder › peer review
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MUSEUMVERSE: THE CORE OF A METAVERSE, CITIZEN SCIENCE, AND MUSEUM SPACE
Krishnasamy, R., Bjørner, T., Jensen, J. F. & Vistisen, P., 2025, (Afsendt) 1 udg., Columbia University Press: Columbia University Press, (Studies of Digital Media Culture).Publikation: Working paper/Preprint › Working paper › Forskning › peer review
Forskningsdatasæt
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Tell me what you see: An exploratory investigation of visual mental imagery evoked by music
Dahl, S. (Ophavsperson), Stella, A. (Ophavsperson) & Bjørner, T. (Ophavsperson), Sage Journals, 2022
DOI: 10.25384/sage.c.6282769.v1, https://sage.figshare.com/collections/Tell_me_what_you_see_An_exploratory_investigation_of_visual_mental_imagery_evoked_by_music/6282769/1
Datasæt
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Tell me what you see: An exploratory investigation of visual mental imagery evoked by music
Dahl, S. (Ophavsperson), Stella, A. (Ophavsperson) & Bjørner, T. (Ophavsperson), Sage Journals, 2022
DOI: 10.25384/sage.c.6282769, https://sage.figshare.com/collections/Tell_me_what_you_see_An_exploratory_investigation_of_visual_mental_imagery_evoked_by_music/6282769
Datasæt
Priser
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Serious Game Competition Award
Petersen, M. S. (Modtager), Bjørner, T. (Modtager), Jakobsen, G. S. (Modtager), Hendriksen, D. B. (Modtager) & Hansen, N. L. S. (Modtager), 2022
Pris: Forsknings- uddannelses og innovationspriser
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How to design potential solutions for a cross-country platform that leverages students’ diversity: A user-centered design approach – and its challenges
D'Ettole, G. (Modtager), Bjørner, T. (Modtager) & De Götzen, A. (Modtager), 19 aug. 2020
Pris: Konferencepriser
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How to evaluate emotional experiences in television drama series: Improving viewer evaluations by psychophysiological measurements and self-reports
Heiselberg, L. (Modtager) & Bjørner, T. (Modtager), 2018
Pris: Konferencepriser
Aktiviteter
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Norwegian University of Science and Technology (Ekstern organisation)
Bjørner, T. (Forperson)
17 jan. 2025Aktivitet: Medlemskab › Medlemskab af bedømmelsesudvalg
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Ecogames: How serious games can be engaging and motivate learning
Bjørner, T. (Oplægsholder)
29 nov. 2024Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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A Systematic Review of Examples and the Effectiveness of Game-Based Learning Used To Teach History in K-12 Education
Bjørner, T. (Oplægsholder)
4 okt. 2024Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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A Serious Game for Promoting Knowledge about Suicidal Thoughts for Students at Higher Education
Bjørner, T. (Oplægsholder)
5 sep. 2024Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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Can generative AI increase narrative engagement, attention, or learning in games?
Bjørner, T. (Oplægsholder)
4 jul. 2024Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
Presse/medier
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Debat: Digitale og analoge læremidler supplerer hinanden godt
21/11/2024 → 27/11/2024
3 Mediebidrag
Presse/medie
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Debat: Digitale læremidler er bedre end deres rygte. De skal bare bruges rigtigt
12/11/2024 → 13/11/2024
2 Mediebidrag
Presse/medie
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Circadian lighting could help dementia residents...if staff can operate it
05/10/2023
1 element af Mediedækning
Presse/medie
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