Teknik og materialevidenskab
Virtual reality
100%
Audiovisual
65%
Microphones
44%
Animation
42%
Software packages
41%
Cameras
40%
Audio recordings
29%
Video recording
27%
Virtualization
14%
Demonstrations
11%
Kunst og humaniora
Qualitative Research
51%
Social Interaction
43%
Observability
31%
Spectator
27%
Virtual Reality
26%
Qualitative Study
25%
Re-enactment
25%
Spectatorship
25%
Evidentials
23%
Procedural
22%
Qualitative Analysis
21%
Adequacy
21%
Integrity
19%
Documentation
18%
Performance
16%
Samfundsvidenskab
video
95%
recording
35%
new technology
34%
qualitative research
33%
interaction
33%
virtual reality
29%
performance
19%
spectator
17%
research focus
14%
documentation
12%
integrity
12%
conversation analysis
9%
present
9%
technical innovation
9%
software
8%
best practice
6%