Computer Science
Learning Ecosystem
100%
Smart City
45%
Points of Interest
25%
Collected Data
25%
Principal Components
20%
Mobile Application
18%
Considerable Amount
16%
Case Study
12%
Ambient Intelligence
12%
Role Assignment
12%
Cultural Heritage
12%
Participatory Design
12%
e-learning
12%
Knowledge Acquisition
12%
Information Visualization
12%
Robot
12%
Learning Process
12%
Individual Accountability
12%
Group Members
12%
Visual Approach
12%
Multimedia
12%
Learning Effect
12%
Learning Style
12%
Interdisciplinary Research
12%
Research Agenda
12%
Multidimensional Space
12%
Complex Ecosystem
12%
Cultural Artifact
12%
Learning Experiences
10%
Close Collaboration
9%
Informal Learning
8%
Physiological Sensor
6%
Semantic Layer
6%
Standardized Test
6%
Evaluation Measure
6%
Positive Effect
6%
Technology Infrastructure
6%
Information and Communication Technologies
6%
Work-Group
6%
Role Differentiation
6%
Affected System
6%
Basic Functionality
6%
Physical Movement
6%
Learning Space
6%
Collect Information
6%
Social Relation
6%
Urban Environment
6%
Keyphrases
Design Literacy
12%
Relational Interaction
12%
Ecosystem Development
12%
Social-relational
12%
Regional Development
12%
Smart Learning Ecosystems
12%
University Campus
12%
Knowledge Visualization
12%
Visualization Methodology
12%
Visual Approach
12%
Smartness
12%
Scenario Visualisation
12%
Cultural Heritage Conservation
12%
Interdisciplinary Research Agenda
12%
Social Loafing
12%
Game Activities
12%
Role Assignment
12%
Resilience
12%
Location-based Games
12%
Digital Companion
12%
Geometry Learning
12%
Van Hiele Model
12%
People-centered Development
12%
Nonsymbolic
12%
Intangible Cultural Heritage
8%
Context-aware Mobile Applications
8%
Physical Mapping
6%
Spatial Presence
6%
Digital Map
6%
Smart Citizens
6%
Additional Findings
6%
Observatory
6%
Professional Associations
6%
Smart City Learning
6%
Social Innovation
6%
Individual Accountability
6%
Cultural Background
6%
World University Rankings
6%
Numerical Indicators
6%
Standardized Tests
6%
Companion Agent
6%
High Retention
6%
Human Context
6%
Adaptive Tools
6%
Ambient Intelligence Environment
6%
Interfacing Techniques
6%
Physiological Sensors
6%
Semantic Layer
6%
Social Sciences
Regional Development
37%
Smart City
31%
Youth
25%
Conferences
25%
Social Learning
25%
Consumers
20%
Intangible Cultural Heritage
18%
Social Innovation
18%
Informal Learning
16%
Denmark
14%
Language Instruction
12%
Sociability
12%
Interdisciplinary Research
12%
Electronic Learning
12%
Learning Experience
12%
Information Society
12%
Concept Learning
12%
Personnel
12%
University Ranking
12%
International Universities
12%
Social Interaction
12%
Learning Process
12%
Case Study
10%
Activity Learning
6%
Professional Association
6%
Information and Communication Technologies
6%
Technological Change
6%
Urban Growth
6%
Urban Environment
6%