Computer Science
Business Models
100%
User Experience
100%
Convergence
50%
Mobile Platform
50%
Secondary Device
50%
Iterative Process
50%
Antennas
50%
Value Chain
50%
End-User Experience
50%
Mobile Device
50%
Mobile Technology
50%
Switching Delay
50%
Specific Device
50%
Internet
50%
Audiovisual Content
50%
Test Environment
33%
Field Research
25%
Case Study
25%
System Parameter
25%
Technology User
25%
Operation Mode
25%
Shelf Component
25%
User Preference
25%
Measurement Error
25%
Interactive User
25%
Design Guideline
25%
Usability
25%
Propagation Channel
25%
Radio Propagation
25%
Research Question
25%
Usability Issue
16%
Significant Impact
16%
Acceptability Threshold
16%
Smartphones
8%
Earth and Planetary Sciences
Correlation Coefficient
50%
Coaxial Cable
25%
Browsing
25%
Optical Measurement
25%
Standard Deviation
25%
Antenna Radiation Patterns
25%
Fibreglass
25%
Dynamic Range
25%
Prototype
25%
Radio Transmission
25%