Computer Science
Acceptability Threshold
7%
Business Models
42%
Channels
42%
End-User Experience
5%
Field Research
21%
Human-Computer Interaction
50%
interactive TV
21%
Interactive User
21%
Internet
21%
Iterative Process
10%
Mobile Platform
21%
mobile service
26%
Mobile Technology
28%
Practical Solution
7%
Relationships
21%
Research Question
10%
Secondary Device
21%
Shelf Component
7%
Sounding Channel
7%
Switching Delay
42%
Technology User
21%
Television System
7%
Usability
32%
Usability Issue
7%
User
100%
User Experience
64%
User Preference
21%
Value Chain
21%
Varying Degree
10%
Working Prototype
7%
Engineering
Anechoic Chamber
5%
Antenna
25%
Antenna Radiation Patterns
5%
Conductive
8%
Data Mode
42%
Design
10%
Effective Gain
21%
Estimation
10%
Experiments
42%
Fields
32%
Fixed Device
10%
High Band
7%
Measurement Campaign
10%
Media Technology
21%
Mobile Phone
21%
Mode Operation
42%
Multiple-Input Multiple-Output
21%
Outage Capacity
14%
Preferred Method
10%
Propagation Channel
15%
Prototype
6%
Research Tool
42%
Short Range
21%
Small Device
21%
Small Size
5%
Smartphone
7%
Terminal Antenna
21%
TV
85%
User Experience
64%
Social Sciences
Approach
10%
Consumers
66%
Consumption
21%
Discussion
13%
Drawing
42%
Evaluation
10%
Feature
10%
Field Work
10%
Interaction
32%
Literature
10%
Mobile Phones
10%
Research
42%
Scientific Methods
10%
Service Industries
5%
Workshop
5%