CReativity E-MOdules in Education

Projektdetaljer

Beskrivelse

Design, development and study of a digital embodied creativity training program for higher educational institutions in Europe and beyond. This will give students across the world access to embodied creativity training as part of their higher education, and it will give researchers access to valuable data on development of creative thinking and behaviuor in a digital setting.
Kort titelCREMO
AkronymCREMO
StatusAfsluttet
Effektiv start/slut dato01/08/201531/07/2018

Finansiering

  • EU Forskning: kr 2.342.145,00

Emneord

  • Creativity
  • Creativity Training
  • Digital training

Publikation

  • 3 Tidsskriftartikel

Testing the effects of digital gamified creativity training

Byrge, C., Brøndum, K., Hänninen, L. I., Gómez, P. N., DIngli, S., Xerxen, S. P. & Tang, C., 2020, (Afsendt) I : Thinking Skills and Creativity.

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Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity

Kristiansen, K. B., Hänninen, L. I., Gómez, P. N., Byrge, C., Tang, C., Dingli, S. & Xerxen, S. P., 2019, I : Journal of Creativity and Business Innovation. 5, s. 62-75 14 s.

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    Learning Perspectives on Digital Embodied Creativity Training

    DIngli, S., Xerxen, S. P., Byrge, C., Kristiansen, K. B., Gómez, P. N., Hänninen, L. I. & Tang, C., 2018, I : Journal of Creativity and Business Innovation. 4, 13 s.

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