Aktiviteter pr. år
Projektdetaljer
Beskrivelse
The proposed project aims at increasing the educational potential of the FGPE framework by enhancing its usability for both students and teachers, by: (1) enabling the automatic generation of gamified programming exercises, (2) enabling the effective use of the FGPE programming learning environment on mobile devices which are, for some period, disconnected from the Internet, (3) developing a full-fledged open online course for a popular programming language.
Nøgleresultater
The proposed project will produce the following results: (1) Programming Exercise Gamifizer - an open-source software, (2) Client-side Evaluation Engine - an open-source software, (3) a full-fledged FGPE-supported and LMS-compliant open gamified course for a popular programming language - an open educational material.
The project outcomes will include: reducing the requirements in skills for gamifying programming courses and improving the usability of the FGPE platform.
The project outcomes will include: reducing the requirements in skills for gamifying programming courses and improving the usability of the FGPE platform.
Kort titel | FGPE++ |
---|---|
Status | Igangværende |
Effektiv start/slut dato | 01/10/2023 → 30/09/2025 |
Samarbejdspartnere
- University of Naples Parthenope (Projektpartner)
- University of Szczecin (Projektpartner) (leder)
- Kaunas University of Technology (Projektpartner)
- Institute for Systems and Computer Engineering, Technology and Science (Projektpartner)
Finansiering
- ERASMUS+: 1.864.137,00 kr.
FN's verdensmål
I 2015 blev FN-landene enige om 17 verdensmål til at bekæmpe fattigdom, beskytte planeten og sikre velstand for alle. Dette projekt bidrager til følgende verdensmål:
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Udforsk forskningsemnerne, som dette projekt berører. Disse etiketter er oprettet på grundlag af de underliggende bevillinger/legater. Sammen danner de et unikt fingerprint.
Aktiviteter
- 1 Organisering af eller deltagelse i workshop, kursus, seminar, udstilling eller lignende
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Kick-off meeting of the Erasmus+ project "FGPE++ Gamified Programming Learning at Scale"
Kosta, S. (Deltager)
17 okt. 2023Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i workshop, kursus, seminar, udstilling eller lignende
Projekter
- 1 Afsluttet
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FGPE: Framework for Gamified Programming Education
Kosta, S. (PI (principal investigator)), Tadayoni, R. (Projektleder), Lynggaard, P. (Kontaktperson), Montella, R. (PI (principal investigator)), Swacha, J. (PI (principal investigator)) & Queirós, R. (PI (principal investigator))
01/09/2018 → 31/08/2021
Projekter: Projekt › Forskning
Publikation
- 1 Konferenceartikel i proceeding
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GAMAI, an AI-Powered Programming Exercise Gamifier Tool
Montella, R., Giuseppe De Vita, C., Mellone, G., Ciricillo, T., Caramiello, D., Di Luccio, D., Kosta, S., Damasevicius, R., Maskeliunas, R., Queiros, R. & Swacha, J., 2024, Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - 25th International Conference, AIED 2024, Proceedings. Olney, A. M., Chounta, I.-A., Liu, Z., Santos, O. C. & Bittencourt, I. I. (red.). Springer Science+Business Media, s. 485-493 9 s. (Communications in Computer and Information Science, Bind 2150 CCIS).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgangFil1 Citationer (Scopus)