Keyphrases
Welfare Technology
30%
Robot Development
20%
Mutual Learning
20%
New Brands
20%
Institutional Space
20%
Multimodal Practices
20%
Group Comparison
20%
Social Practices
20%
Scheduling Practices
20%
People-centered Development
20%
Robot Users
20%
Situated Learning
20%
Walker
20%
Sustainable Innovation
20%
Concrete Application
13%
Interaction Channel
13%
Lack of Evidence
10%
Daily Living
10%
Expert Knowledge
10%
Robot Monitoring
10%
Personnel Management
10%
Health Technology
10%
Staff Management
10%
Monitoring Equipment
10%
Living Practices
10%
Video Recording
10%
Brain Injury
10%
Healthcare Sector
10%
Healthcare Professionals
10%
Active Part
10%
Technology Support
10%
Cognitive Knowledge
10%
Analysis Design
10%
Interactional Management
10%
All-phase
10%
Future Well-being
10%
Interaction Analysis
10%
Participatory Design
10%
Situated Practice
10%
Science Studies
10%
Active Participants
10%
Means of Communication
10%
Social Robots
10%
Technological Possibilities
10%
Impaired People
10%
Limited Communication
10%
Technology Studies
10%
Work Practices
10%
Daily Work
10%
Multidisciplinary Team
10%
Human Context
10%
Health Personnel
10%
Joint Activity
10%
People in Need
10%
Active Participation
10%
Adaptive Tools
10%
Aging Society
10%
Technological Solutions
10%
Ethnomethodology
10%
Social Scientists
10%
Quality of Life
10%
Learning Process
10%
Verbal Encouragement
6%
Virtual music Instrument
6%
Physical Learning
6%
Epidemiology of Representations
6%
Interaction Robot
6%
Older Participants
6%
Follow-up Experiment
6%
Robot Operators
6%
Co-speech Gesture
6%
Naïve Users
6%
Unrestricted Environments
6%
Affective Connotations
6%
Learning Institutions
6%
Computer Science
Robot
100%
Learning Ecosystem
80%
Social Robot
48%
Health Care
40%
Interaction Analysis
36%
Embodied Interaction
26%
Case Study
25%
Situated Learning
20%
Group Comparison
20%
Learning Process
20%
Social Scientists
20%
Research Project
20%
Development Project
20%
Focus Area
20%
Healthcare Personnel
20%
Healthcare Professional
20%
Participatory Design
20%
Technological Solution
20%
Actual Practice
20%
Human Robot Interaction
16%
Good Starting Point
10%
Embodied Practice
10%
Video Recording
10%
Joint Activity
10%
Communication Mean
10%
Ethnomethodology
10%
Physical Movement
10%
Learning Space
10%
Affected System
10%
Basic Functionality
10%
Transformation Process
10%
Social Relation
10%
Interaction Channel
8%
Cognitive Disability
6%
Creation Process
6%
Informal Learning
6%
Focused Activity
6%
Social Activity
6%
Learning Approach
6%
Centered Design Process
5%
Close Collaboration
5%
Technology Driven
5%
Development Process
5%
Social Context
5%
Social Sciences
Youth
60%
Consumers
43%
Personnel
33%
Social Learning
33%
Social Interaction
30%
Case Study
26%
Welfare
20%
Brain Damage
20%
Sociability
20%
Elderly (Age Groups)
20%
Informal Learning
20%
Special Needs Education
20%
Social Practice
20%
Denmark
13%
Science and Technology Studies
10%
Video Recordings
10%
Personnel Management
10%
Learning Process
10%
Research Approach
10%
Ethnomethodology
10%
Industrial Sector
6%
Stereotypes
6%
Social Relationships
6%
Rehabilitation Center
6%
Interdisciplinary Approach
6%
Home Care
6%
Classroom Interaction
6%
Educational Environment
6%