Higher Education Re-engineering through Active Learning for Growth



The project has the objective to explore the problem-solving skills needed by young professionals to address real world problems, and to develop an active game-based educational framework and a corresponding learning game/tool that will reinforce the problem-solving skills of Higher Education students. The framework and the gamified platform will be evaluated in all partner countries, with the aid of instructor support material and good practice guidelines will be introduced at a national and European level


The project aims to design and implement digital learning services that promote problem-based learning in higher education, by introducing an active, experimental learning approach that exposes students to the industrial business processes. Tangible outputs will be a gamified digital platform including real-world problems that students can interact and solve, instructor support material as well as good practice guidelines.
Effektiv start/slut dato01/10/201930/09/2021