Keyphrases
Real-time Motion
100%
Sense Experience
100%
Affective Experience
100%
Motion Recognition
100%
Human-machine Interaction
100%
Deep Learning
100%
Movement Quality
66%
Wearable Sensing Device
50%
Interactive Audio-Visual
50%
Affective State
50%
Dance Performance
50%
Audio-visual Systems
50%
High-level Information
50%
Human-robot Interaction
50%
Mover
50%
Human Movement
50%
Real-time Interactive
50%
Machine Learning Techniques
50%
Wearable Devices
50%
Activity Range
50%
Emotional State
50%
Physical Activity
50%
Rehabilitation Robotics
50%
Music Performance
50%
Data Capture
50%
Human Motion
50%
Machine Learning
50%
Muscle Activity
50%
System Learning
50%
Physiological Sensors
50%
Motion Descriptor
33%
Professional Dancers
33%
Computational Devices
33%
Embodied Technology
33%
Self-appreciation
33%
Contemporary Dance
33%
Laban Movement Analysis
33%
Dance Movement
33%
Design Development Process
33%
Motion Computation
33%
Efficient Deep Neural Networks
25%
Tube Amplifiers
25%
Inference Step
25%
Pruned Models
25%
Neural Network Pruning
25%
Computer Science
Human Computer Interaction
100%
Embodied Interaction
100%
Deep Neural Network
100%
Human Computer Interfaces
100%
Neural Network Model
100%
Human-Computer Interaction
100%
Affective Experience
100%
Deep Learning
100%
Felt Experience
100%
Muscle Activity
50%
Machine Learning Technique
50%
Physiological Sensor
50%
Human Motions
50%
Wearable Device
50%
Machine Learning
50%
Human Robot Interaction
50%
Analysis System
33%
Paradigm Design
33%
Technology Paradigm
33%
Interaction Design
33%
System Architectures
33%
Memory Architecture
33%
Real Time Performance
33%
Long Short-Term Memory Network
33%
Wearable Technology
33%
Research Results
33%
Processing Speed
33%
Memory Requirement
33%
Neural Network
33%
Engineering
Network Model
100%
Deep Neural Network
100%
Black-Box Model
33%
Memory Requirement
33%
Recurrent
33%
Tasks
33%
Amplifier
33%
Black Box
33%
Long Short-Term Memory
33%