IPCity: Integrated Project on Interaction and Presence in Urban Environments / Integreret projekt om interaktion og tilstedeværelse i bymæssige omgivelser



    The research aim of the IPCity project is to investigate analytical and technological approaches to presence in real life settings. Analytically, this includes extending the approaches to presence accounting for the participative and social constitution of presence, the multiplicity and distribution of events in time and space. Technologically, this translates into developing portable environments for on-site configuration, mobile and light-weight mixed reality interfaces with the ambition to weave them into "the fabric of everyday life". Methodologically, this calls for moving "out of the lab" with field trials in real settings, applying a triangulation of disciplines and methods for evaluation. These range from interpretative-ethnographic to quasi-experimental approaches and include cognitive science, social-psychological, and cultural-anthropological disciplines.The vision of the IPCity project is to provide citizens, visitors, as well as professionals involved in city development or the organisation of events with a set of technologies that enable them to collaboratively envision, debate emerging developments, experience past and future views or happenings of their local urban environment, discovering new aspects of their city. This includes:• Extending analytical frameworks for presence, including the participative constitution of presence, the role of (shared) memory and mutual understanding, temporal fluctuations and interruptions (design for non-disruptiveness).• Developing an environment for MR interaction prototyping and a platform and toolkit for cross reality content authoring• A range of building blocks and components ranging from mobile and lightweight mixed reality for situated participation to semi-stationary outdoor mixed reality environments that exploit the features of the surrounding physical environment. The showcases include urban renewal projects, large scale events, and explorative edutainment applications.At CVMT the activities will mainly involve development of computer vision methods for detection and mapping of natural landmarks in outdoor condition. Outdoor conditions raise the problems that the illumination may change and the scene is a combination of static and potential non static objects, i.e. cars, people etc. Adaptation to the current illumination condition is necessary for localization of the same landmark during a day or season. Classification of objects describing the natural landmark is important to avoid that inclusion of non static objects make it impossible to locate the landmark again. The activities will also include ego-motion determination of persons wearing head mounted displays for correct augmentation of objects into the current scene. In this case focus will primarily be on development and implementation of fast operating methods for pose and ego-motion estimation. Especially, quantification of the precision of the pose and ego-motion estimation will be investigated, because in an outdoor context the distribution of the landmarks may be so that this can only be within certain precision. This quantification is important for adjustment of the model that is to be augmented, i.e. in certain cases a wireframe model may be more suitable than a full rendered model. IPCity is a 10 partner EU Integrated Project (FP-2004-IST-4-27571) funded from 2006-2009. (Hans Jørgen Andersen, Morten Friesgaard Christensen)
    Effektiv start/slut dato01/01/200601/01/2010


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    Udforsk forskningsemnerne, som dette projekt berører. Disse etiketter er oprettet på grundlag af de underliggende bevillinger/legater. Sammen danner de et unikt fingerprint.