Aktiviteter pr. år
Projektdetaljer
Beskrivelse
HOW?The mission is to:– Exploit Real-Time Visualization and Animation Tools– Explore the potential of Digital Filmmaking
– Research Real-Time Interactive Narratives– Experiment with Virtual Production and Game Technologies– Create Adaptive Real-Time Storytelling Experiences
WHY?In order to create novel forms of filmmaking and (interactive) storytelling, it is essential to acquire hands-on experiences on how real-time virtual production technologies can contribute to more efficient and creative productions without increasing the budget.
Supported by:Nordisk Film Fonden, Samsung and Aalborg University, Copenhagen
In collaboration with:FilmWorkshop Copenhagen, The National Film School of Denmark, Truemax Copenhagen Academy, Super16, The Danish Technical University (DTU Compute: Image Analysis & Computer Graphics dept), Academy of Fine Arts, School of Design and Vision Denmark.
Lægmandssprog
Kort titel | The ViZARTS Project |
---|---|
Akronym | ViZARTS |
Status | Igangværende |
Effektiv start/slut dato | 01/10/2019 → … |
Fingerprint
Aktiviteter
- 1 Bestyrelsesarbejde i virksomhed, forening eller organisation
-
Association for Research in Digital Interactive Narratives - ARDIN (Ekstern organisation)
Luis Emilio Bruni (Medlem)
2019 → …Aktivitet: Medlemskab › Bestyrelsesarbejde i virksomhed, forening eller organisation
Priser
-
Best Paper Award of the 2nd International Conference on HCI in Games
Selvig, Dines Rae (Modtager) & Fog, Henrik Schønau (Modtager), 19 jul. 2020
Pris: Konferencepriser
-
Well, That was Quick - Towards Storyworld Adaptivity That Reacts To Players as People
Larsen, Bjarke Alexander (Modtager) & Fog, Henrik Schønau (Modtager), 22 nov. 2019
Pris: Konferencepriser
-
CEAGAR: Center for Applied Game Research
Fog, H. S., Reng, L., Hanghøj, T. & Drachen, A.
23/09/2015 → …
Projekter: Projekt › Andet
-
SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
Reng, L. & Fog, H. S.
01/01/2014 → …
Projekter: Projekt › Andet
-
INDCOR: Interactive Narrative Design for Complexity Representations
12/12/2019 → 05/12/2023
Projekter: Projekt › Forskning
-
Embedded Narratives in Procedurally Generated Environments
Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 nov. 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A-G., Millard, D. E. & Hargood, C. (red.). Springer, s. 30-43 14 s. (Lecture Notes in Computer Science, Bind 12497).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
4 Citationer (Scopus) -
Making the Player the Detective
Larsen, B. A. & Schoenau-Fog, H., 15 sep. 2020, International Conference on the Foundations of Digital Games: FDG '20. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (red.). Association for Computing Machinery, s. 1-8 8 s. 32Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
1 Citationer (Scopus) -
Non-intrusive Measurement of Player Engagement and Emotions: Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play
Selvig, D. R. & Schoenau-Fog, H., 19 jul. 2020, HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Fang, X. (red.). Switzerland: Springer, Bind 12211. s. 330-349 20 s. (Lecture Notes in Computer Science, Bind 12211).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
1 Citationer (Scopus)
Presse/medier
-
Filmtalenter og kreative medieteknikere skaber nye filmoplevelser
Henrik Schoenau-Fog & Alice Sprotte
18/03/2021 → 18/03/2021
2 elementer af Mediedækning
Presse/medie
-
-