Visualization and Adaptive Real-Time Storytelling - for Film, Animation and Games

  • Fog, Henrik Schønau (PI (principal investigator))
  • Larsen, Bjarke Alexander (Projektdeltager)
  • Reng, Lars (Projektdeltager)
  • Bruni, Luis Emilio (Projektdeltager)
  • Selvig, Dines Rae (Projektdeltager)
  • Mødekjær, Camilla (Projektdeltager)
  • Hussain, Aishah (Projektdeltager)
  • Pasalic, Ademir (Projektdeltager)
  • Thomsen, Mathias Ramsø (Projektdeltager)
  • Ditlevsen, Daniel Herrero (Projektdeltager)
  • Gymoese, Thomas (Projektdeltager)
  • Risvang, Alexander Kure (Projektdeltager)

Projektdetaljer

Beskrivelse

WHAT?ViZARTS is a collaboratorium and exploratorium, where Filmmakers, Animators, Game developers and Techies explore, research and create new filmic experiences together using state-of-the-art virtual production and real-time game technologies. We produce and experiment at our open Labs and share the knowledge at the annual Summit events.
HOW?The mission is to:– Exploit Real-Time Visualization and Animation Tools– Explore the potential of Digital Filmmaking
– Research Real-Time Interactive Narratives– Experiment with Virtual Production and Game Technologies– Create Adaptive Real-Time Storytelling Experiences
WHY?In order to create novel forms of filmmaking and (interactive) storytelling, it is essential to acquire hands-on experiences on how real-time virtual production technologies can contribute to more efficient and creative productions without increasing the budget.
Supported by:Nordisk Film Fonden, Samsung and Aalborg University, Copenhagen
In collaboration with:FilmWorkshop Copenhagen, The National Film School of Denmark, Truemax Copenhagen Academy, Super16, The Danish Technical University (DTU Compute: Image Analysis & Computer Graphics dept), Academy of Fine Arts, School of Design and Vision Denmark.

Lægmandssprog

ViZARTS is where Filmmakers and Techies share their experiences to shape the future of filmmaking, animation, game development and storytelling.
Kort titelThe ViZARTS Project
AkronymViZARTS
StatusIgangværende
Effektiv start/slut dato01/10/2019 → …

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  • Embedded Narratives in Procedurally Generated Environments

    Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 nov. 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A-G., Millard, D. E. & Hargood, C. (red.). Springer, s. 30-43 14 s. (Lecture Notes in Computer Science, Bind 12497).

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

    4 Citationer (Scopus)
  • Making the Player the Detective

    Larsen, B. A. & Schoenau-Fog, H., 15 sep. 2020, International Conference on the Foundations of Digital Games: FDG '20. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (red.). Association for Computing Machinery, s. 1-8 8 s. 32

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

    1 Citationer (Scopus)
  • Non-intrusive Measurement of Player Engagement and Emotions: Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play

    Selvig, D. R. & Schoenau-Fog, H., 19 jul. 2020, HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Fang, X. (red.). Switzerland: Springer, Bind 12211. s. 330-349 20 s. (Lecture Notes in Computer Science, Bind 12211).

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

    1 Citationer (Scopus)