Aktiviteter pr. år
Projektdetaljer
Beskrivelse
HOW?The mission is to:– Exploit Real-Time Visualization and Animation Tools– Explore the potential of Digital Filmmaking
– Research Real-Time Interactive Narratives– Experiment with Virtual Production and Game Technologies– Create Adaptive Real-Time Storytelling Experiences
WHY?In order to create novel forms of filmmaking and (interactive) storytelling, it is essential to acquire hands-on experiences on how real-time virtual production technologies can contribute to more efficient and creative productions without increasing the budget.
Supported by:Nordisk Film Fonden, Samsung and Aalborg University, Copenhagen
In collaboration with:FilmWorkshop Copenhagen, The National Film School of Denmark, Truemax Copenhagen Academy, Super16, The Danish Technical University (DTU Compute: Image Analysis & Computer Graphics dept), Academy of Fine Arts, School of Design and Vision Denmark.
Lægmandssprog
Kort titel | The ViZARTS Project |
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Akronym | ViZARTS |
Status | Igangværende |
Effektiv start/slut dato | 01/10/2019 → … |
Aktiviteter
- 1 Bestyrelsesarbejde i virksomhed, forening eller organisation
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Association for Research in Digital Interactive Narratives - ARDIN (Ekstern organisation)
Luis Emilio Bruni (Medlem)
2019 → …Aktivitet: Medlemskab › Bestyrelsesarbejde i virksomhed, forening eller organisation
Priser
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Best Paper Award of the 2nd International Conference on HCI in Games
Dines Rae Selvig (Modtager) & Fog, Henrik Schønau (Modtager), 19 jul. 2020
Pris: Konferencepriser
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Well, That was Quick - Towards Storyworld Adaptivity That Reacts To Players as People
Bjarke Alexander Larsen (Modtager) & Fog, Henrik Schønau (Modtager), 22 nov. 2019
Pris: Konferencepriser
Projekter
- 4 Igangværende
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INDCOR: Interactive Narrative Design for Complexity Representations
12/12/2019 → 05/12/2023
Projekter: Projekt › Forskning
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Community Drive: Community Drive: Teaching Children And Young People To Transform Cities Through Community And Data-driven Methods
Magnussen, R., Mechlenborg, M., Pedersen, D. B., Stjernfelt, F., Larsen, B., Misfeldt, M., Ejsing-Duun, S., Hanghøj, T., Andersen, H. T., Christensen, T. H. B., E. Mogensen, P., Pedersen, J. M., Neergaard, M. D., Rasmussen, L. L. L. M. M., Rusmann, A., Hvillum, L. S. Ø., Fog, H. S., Reng, L. & Saddiqa, M.
01/05/2018 → 30/04/2021
Projekter: Projekt › Forskning
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CEAGAR: Center for Applied Game Research
Fog, H. S., Reng, L., Hanghøj, T. & Drachen, A.
23/09/2015 → …
Projekter: Projekt › Andet
Publikation
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Embedded Narratives in Procedurally Generated Environments
Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 nov. 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A-G., Millard, D. E. & Hargood, C. (red.). Springer, Bind 12497. s. 30-43 14 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgang -
Making the Player the Detective
Larsen, B. A. & Schoenau-Fog, H., 15 sep. 2020, International Conference on the Foundations of Digital Games: FDG '20. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (red.). Association for Computing Machinery, s. 1-8 8 s. 32Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
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Non-intrusive Measurement of Player Engagement and Emotions: Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play
Selvig, D. R. & Schoenau-Fog, H., 19 jul. 2020, International Conference on Human-Computer Interaction 2020. Fang, X. (red.). Switzerland: Springer, Bind 12211. s. 330-349 20 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgang
Presse/medier
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Techgiganterne kæmper om tronen som spilindustriens svar på Netflix
29/02/2020 → 03/03/2020
2 elementer af Mediedækning
Presse/medie