Volumetric Capture and Replay in Virtual Reality – Entering the age of immersive and volumetric analysis in CSCL

Jacob Gorm Davidsen, Paul McIlvenny, Artúr Barnabás Kovács

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically.
OriginalsprogEngelsk
Titel15th International Conference on Computer-Supported Collaborative Learning (CSCL)
RedaktørerArmin Weinberger, Wenli Chen, Davinia Hernandez-Leo, Bodong Chen
Antal sider4
ForlagInternational Society of the Learning Sciences (ISLS)
Publikationsdatomaj 2022
Sider296-299
ISBN (Elektronisk)9781737330646
StatusUdgivet - maj 2022
Begivenhed15th International Conference on Computer-Supported Collaborative Learning (CSCL) - Japan, Japen, Japan
Varighed: 6 jun. 202210 jun. 2022
Konferencens nummer: 15

Konference

Konference15th International Conference on Computer-Supported Collaborative Learning (CSCL)
Nummer15
LokationJapan
Land/OmrådeJapan
ByJapen
Periode06/06/202210/06/2022
NavnComputer-Supported Collaborative Learning Conference, CSCL
ISSN1573-4552

Emneord

  • Volumetric capture
  • Virtual Reality

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