A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces

Martin Kraus, Martin Kibsgaard

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Resumé

We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important – but usually neglected – case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication.
OriginalsprogEngelsk
TitelProceedings of the 2015 Virtual Reality International Conference : VRIC '15
Antal sider8
Udgivelses stedNew York, NY, USA
ForlagAssociation for Computing Machinery
Publikationsdato2015
Artikelnummer25
ISBN (Elektronisk)978-1-4503-3313-9
DOI
StatusUdgivet - 2015
BegivenhedVirtual Reality International Conference 2015 - Laval, Frankrig
Varighed: 8 apr. 201510 apr. 2015
http://www.laval-virtual.org/

Konference

KonferenceVirtual Reality International Conference 2015
LandFrankrig
ByLaval
Periode08/04/201510/04/2015
Internetadresse

Fingerprint

Remote control
Communication
Virtual reality

Bibliografisk note

Teleoperating interfaces - sounds strange? It can be used to communicate!
This paper proposes a new classification of human-to-human communication. This is done by using immersive teleoperation interfaces. A teleoperation interfaces attempt to immerse the human operator in a remote or virtual environment in order to achieve “telepresence,” i.e., the sense of being in the remote or virtual environment. The paper finds that using this extended classification allows for a discussion of differences and similarities of various forms of communication. It also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication.

Published: 2016

Citer dette

Kraus, M., & Kibsgaard, M. (2015). A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. I Proceedings of the 2015 Virtual Reality International Conference: VRIC '15 [25] New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/2806173.2806198
Kraus, Martin ; Kibsgaard, Martin. / A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. Proceedings of the 2015 Virtual Reality International Conference: VRIC '15. New York, NY, USA : Association for Computing Machinery, 2015.
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abstract = "We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important – but usually neglected – case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication.",
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Kraus, M & Kibsgaard, M 2015, A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. i Proceedings of the 2015 Virtual Reality International Conference: VRIC '15., 25, Association for Computing Machinery, New York, NY, USA, Virtual Reality International Conference 2015 , Laval, Frankrig, 08/04/2015. https://doi.org/10.1145/2806173.2806198

A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. / Kraus, Martin; Kibsgaard, Martin.

Proceedings of the 2015 Virtual Reality International Conference: VRIC '15. New York, NY, USA : Association for Computing Machinery, 2015. 25.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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AU - Kraus, Martin

AU - Kibsgaard, Martin

N1 - Teleoperating interfaces - sounds strange? It can be used to communicate! This paper proposes a new classification of human-to-human communication. This is done by using immersive teleoperation interfaces. A teleoperation interfaces attempt to immerse the human operator in a remote or virtual environment in order to achieve “telepresence,” i.e., the sense of being in the remote or virtual environment. The paper finds that using this extended classification allows for a discussion of differences and similarities of various forms of communication. It also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication. Published: 2016

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N2 - We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important – but usually neglected – case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication.

AB - We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important – but usually neglected – case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces that support human-to-human communication.

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KW - Virtual reality

KW - Immersion

KW - Augmented reality

KW - Shared virtual space

KW - Computer-mediated communication

KW - Human-to-human communication

UR - http://dl.acm.org/citation.cfm?id=2806198

U2 - 10.1145/2806173.2806198

DO - 10.1145/2806173.2806198

M3 - Article in proceeding

BT - Proceedings of the 2015 Virtual Reality International Conference

PB - Association for Computing Machinery

CY - New York, NY, USA

ER -

Kraus M, Kibsgaard M. A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. I Proceedings of the 2015 Virtual Reality International Conference: VRIC '15. New York, NY, USA: Association for Computing Machinery. 2015. 25 https://doi.org/10.1145/2806173.2806198