This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.
|Titel||AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound|
|Forlag||Association for Computing Machinery|
|Publikationsdato||1 sep. 2011|
|Status||Udgivet - 1 sep. 2011|