Projekter pr. år
Methods: A game-based process is designed, using principles from paradox and adult learning theory to inform a design-based, iterative development process. In light of critical realism, this design is explored as a hypothesis and tested in practice to learn how such game-based process might contribute to stage activities that contribute to learning paradox theory.
Findings: A game without content is developed as an effective design-principle to integrate participant-provided cases and problems. This contributes to staging participant discussions relevant to paradox learning. Cases indicate process and outcome variance in regard to learning.
Implications: The game-design appears to contribute to managers’ learning process on paradox, and effective use should ensure due process for all participants.
|Status||Udgivet - jul. 2022|
|Begivenhed||EGOS Colloquium - Vienna University of Economics and Business, Vienna, Østrig|
Varighed: 7 jul. 2022 → 9 jul. 2022
|Lokation||Vienna University of Economics and Business|
|Periode||07/07/2022 → 09/07/2022|
- Learning game
- human resource development
- design-based research
- critical realism
- 1 Afsluttet
01/05/2017 → 31/10/2018
Projekter: Projekt › Forskning
- 1 Bog
Nielsen, R. K., Bévort, F., Henriksen, T. D., Hjalager, A. M. & Lyndgaard, D. B., 24 jul. 2023, De Gruyter. 214 s. (De Gruyter Transformative Thinking and Practice of Leadership and Its Development, Bind 3).
Publikation: Bog/antologi/afhandling/rapport › Bog › Forskning › peer review