Humans have been relying on multiple sensory channels to generate enriched meaning to reflect experiences. Imagine a tangible object that can change its texture and size based on the amount of walking done by users and engage their touch and vision sensory channels simultaneously for self reflection. This idea has been realised with a prototype that uses pneumatics on inflatable membranes to produce haptics and visual effects for users to experience their walking through step counts mapped on inflatables. An evaluation of the prototype is made to derive interpretations that could be a conceptual guideline for representing physical exercises using pneumatics.
|Tidsskrift||CEUR Workshop Proceedings|
|Status||Udgivet - 2020|
|Begivenhed||4th European Tangible Interaction Studio, ETIS 2020 - Virtual, Siena, Italien|
Varighed: 16 nov. 2020 → 20 nov. 2020
|Konference||4th European Tangible Interaction Studio, ETIS 2020|
|Periode||16/11/2020 → 20/11/2020|