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Abstract
This paper explores the concept of Continuation Desire fur-ther by investigating the behavioral intent of players’ desire to keep playing. User experience is a complex, multifaceted topic, which is commonly studied through different aspects namely engagement, continuation desire, immersion, flow experience, motivation and enjoyment, yet difficult to measure. These concepts were conceptualized into different factors and thereby it was identified which of them are re-lated. This resulted in a synthesized model that was based on the Theory of Planned Behavior model. This model takes into account the perceived user experience factors relevant for Continuation Desire and then attempts to predict play-ers’ intention to continue playing. Structural Equation Mod-eling analysis was performed to validate the model and to predict the intention of continuation desire. At the same time, exploring why people continue playing, based on ex-periments using Candy Crush Saga, one of the most popular Free-to-Play mobile games worldwide. The findings indi-cate that motivation is an important factor of Continuation Desire in Free-to-Play mobile games, with engagement, en-joyment and flow being less important. This paper contrib-utes an early work of a factor-based exploration of measur-ing user experience and their continuation desire.
Originalsprog | Engelsk |
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Titel | PROCEEDINGS OF THE ELEVENTH ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT INTERNATIONAL CONFERENCE (AIIDE 2015) |
Antal sider | 7 |
Forlag | AAAI Press |
Publikationsdato | 5 dec. 2015 |
Sider | 36-42 |
ISBN (Trykt) | 978-1-57735-740-7 |
Status | Udgivet - 5 dec. 2015 |
Begivenhed | Artificial Intelligence and Interactive Digital Entertainment Conference - Santa Cruz, USA Varighed: 14 nov. 2015 → 18 nov. 2015 Konferencens nummer: 11 |
Konference
Konference | Artificial Intelligence and Interactive Digital Entertainment Conference |
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Nummer | 11 |
Land/Område | USA |
By | Santa Cruz |
Periode | 14/11/2015 → 18/11/2015 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'A Factor-Based Exploration of Player´s Continuation Desire in Free-to-Play Mobile Games'. Sammen danner de et unikt fingeraftryk.Projekter
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SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
Reng, L. (PI (principal investigator)) & Fog, H. S. (PI (principal investigator))
01/01/2014 → …
Projekter: Projekt › Andet