Resumé
Originalsprog | Engelsk |
---|---|
Titel | Serious games in education : a global perspective |
Redaktører | Simon Egenfeldt-Nielsen, Bente T. Meyer, Bigitte Holm Sørensen |
Forlag | Aarhus Universitetsforlag |
Publikationsdato | 2011 |
Sider | 170-186 |
ISBN (Trykt) | 978 87 7934 705 2 |
Status | Udgivet - 2011 |
Citer dette
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A game magically circling. / Ejsing-Duun, Stine.
Serious games in education: a global perspective. red. / Simon Egenfeldt-Nielsen; Bente T. Meyer; Bigitte Holm Sørensen. Aarhus Universitetsforlag, 2011. s. 170-186.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Bidrag til bog/antologi › Forskning › peer review
TY - CHAP
T1 - A game magically circling
AU - Ejsing-Duun, Stine
PY - 2011
Y1 - 2011
N2 - This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game.
AB - This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game.
KW - Games
KW - Space & Place
KW - Magic circle
KW - play and interaction
KW - ARG
KW - Pervasive games
M3 - Book chapter
SN - 978 87 7934 705 2
SP - 170
EP - 186
BT - Serious games in education
A2 - Egenfeldt-Nielsen, Simon
A2 - Meyer, Bente T.
A2 - Holm Sørensen, Bigitte
PB - Aarhus Universitetsforlag
ER -