A Playful Programming Products Vs. Programming Concepts Matrix

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Resumé

A number of Danish primary schools are involved in pilot studies where 1st to 9th grade students work with Scratch and Lego MindStorms in STEM subjects. These games may become part of the curriculum at these schools. Recent research identifies a category of games and toys that support learning to computer program: playful programming. This research also describes a project to bring together different stakeholders (developers, educators, parents and researchers) with a common vocabulary for describing, developing, teaching with and comparing these playful programming products and develops a model of supported programming concepts that can be used to differentiate these products. The model includes programming
concepts like operators, procedures, encapsulation, variables and events, but also identifies numerous specialization and sub-specializations of these concepts. This paper aims to use this model to provide educators and researchers involved in pilot studies with an overview of which programming concepts various playful programming products exercise (a playful programming products vs. programming concepts matrix). We also add additional concept specializations and expand on the descriptions of concepts included in the model. Finally we consider how this work can be used to support a crowed-sourced playful programming research program.
OriginalsprogEngelsk
TitelProceedings of the 11th European Conference on Game-Based Learning
RedaktørerMaja Pivec, Josef Gründler
Antal sider8
Vol/bind1
Udgivelses stedReading, UK
ForlagAcademic Conferences and Publishing International
Publikationsdato15 sep. 2017
Udgave1
Sider1-8
ISBN (Trykt)978-1-911218-57-9
ISBN (Elektronisk)978-1-911218-56-2
StatusUdgivet - 15 sep. 2017
Begivenhed11th European Conference on Games Based Learning (ECGBL17) - University of Applied Science, GRAZ, Østrig
Varighed: 5 okt. 20176 okt. 2017
Konferencens nummer: 11
http://www.academic-conferences.org/conferences/ecgbl/

Konference

Konference11th European Conference on Games Based Learning (ECGBL17)
Nummer11
LokationUniversity of Applied Science
LandØstrig
ByGRAZ
Periode05/10/201706/10/2017
Internetadresse
NavnAcademic Bookshop Proceedings Series
ISSN2049-0992

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programming
specialization
educator
toy
data processing program
primary school
vocabulary
parents
school grade
stakeholder
curriculum
event
Teaching
school
learning
student

Citer dette

Allsopp, B. B. (2017). A Playful Programming Products Vs. Programming Concepts Matrix. I M. Pivec, & J. Gründler (red.), Proceedings of the 11th European Conference on Game-Based Learning (1 udg., Bind 1, s. 1-8). Reading, UK: Academic Conferences and Publishing International. Academic Bookshop Proceedings Series
Allsopp, Benjamin Brink. / A Playful Programming Products Vs. Programming Concepts Matrix. Proceedings of the 11th European Conference on Game-Based Learning. red. / Maja Pivec ; Josef Gründler. Bind 1 1. udg. Reading, UK : Academic Conferences and Publishing International, 2017. s. 1-8 (Academic Bookshop Proceedings Series).
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abstract = "A number of Danish primary schools are involved in pilot studies where 1st to 9th grade students work with Scratch and Lego MindStorms in STEM subjects. These games may become part of the curriculum at these schools. Recent research identifies a category of games and toys that support learning to computer program: playful programming. This research also describes a project to bring together different stakeholders (developers, educators, parents and researchers) with a common vocabulary for describing, developing, teaching with and comparing these playful programming products and develops a model of supported programming concepts that can be used to differentiate these products. The model includes programmingconcepts like operators, procedures, encapsulation, variables and events, but also identifies numerous specialization and sub-specializations of these concepts. This paper aims to use this model to provide educators and researchers involved in pilot studies with an overview of which programming concepts various playful programming products exercise (a playful programming products vs. programming concepts matrix). We also add additional concept specializations and expand on the descriptions of concepts included in the model. Finally we consider how this work can be used to support a crowed-sourced playful programming research program.",
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Allsopp, BB 2017, A Playful Programming Products Vs. Programming Concepts Matrix. i M Pivec & J Gründler (red), Proceedings of the 11th European Conference on Game-Based Learning. 1 udg, bind 1, Academic Conferences and Publishing International, Reading, UK, Academic Bookshop Proceedings Series, s. 1-8, GRAZ, Østrig, 05/10/2017.

A Playful Programming Products Vs. Programming Concepts Matrix. / Allsopp, Benjamin Brink.

Proceedings of the 11th European Conference on Game-Based Learning. red. / Maja Pivec; Josef Gründler. Bind 1 1. udg. Reading, UK : Academic Conferences and Publishing International, 2017. s. 1-8.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Allsopp BB. A Playful Programming Products Vs. Programming Concepts Matrix. I Pivec M, Gründler J, red., Proceedings of the 11th European Conference on Game-Based Learning. 1 udg. Bind 1. Reading, UK: Academic Conferences and Publishing International. 2017. s. 1-8. (Academic Bookshop Proceedings Series).