A Review on Individual Assessment of Strength Training using Smartphone Applications

Nicolai Bo Kliver Jensen, Michael Boelstoft Holte

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

This paper presents a state of the art review of popular strength training applications. The literature review and heuristic evaluation presented in this paper show that there is a large selection of strength training applications on the Android Market, which is not build on behavioural change theories. Furthermore, these provide very limited variety and use of sensory feedback. Additionally, only few applications deliver extended and detailed instructional information, meaning that the user needs prior strength training knowledge to achieve full usage. Nevertheless, it is believed that these applications could have great potential to fill a hole in the fitness and health market, and provide users with more affordable and available strength training support.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
RedaktørerEva Brooks, Anthony L. Brooks, Nikolas Vidakis
Antal sider10
ForlagSpringer Publishing Company
Publikationsdato2018
Sider294-303
ISBN (Trykt)978-3-319-76907-3
ISBN (Elektronisk)978-3-319-76908-0
DOI
StatusUdgivet - 2018
Begivenhed2nd EAI International Conference on Design, Learning & Innovation - Heraklion, Grækenland
Varighed: 30 okt. 201831 okt. 2019

Konference

Konference2nd EAI International Conference on Design, Learning & Innovation
LandGrækenland
ByHeraklion
Periode30/10/201831/10/2019
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind229
ISSN1867-8211

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Smartphones
Sensory feedback
Health

Emneord

    Citer dette

    Jensen, N. B. K., & Holte, M. B. (2018). A Review on Individual Assessment of Strength Training using Smartphone Applications. I E. Brooks, A. L. Brooks, & N. Vidakis (red.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (s. 294-303). Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 229 https://doi.org/10.1007/978-3-319-76908-0_28
    Jensen, Nicolai Bo Kliver ; Holte, Michael Boelstoft. / A Review on Individual Assessment of Strength Training using Smartphone Applications. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. red. / Eva Brooks ; Anthony L. Brooks ; Nikolas Vidakis. Springer Publishing Company, 2018. s. 294-303 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 229).
    @inproceedings{eff3f62554624f0eb51c4197160734c3,
    title = "A Review on Individual Assessment of Strength Training using Smartphone Applications",
    abstract = "This paper presents a state of the art review of popular strength training applications. The literature review and heuristic evaluation presented in this paper show that there is a large selection of strength training applications on the Android Market, which is not build on behavioural change theories. Furthermore, these provide very limited variety and use of sensory feedback. Additionally, only few applications deliver extended and detailed instructional information, meaning that the user needs prior strength training knowledge to achieve full usage. Nevertheless, it is believed that these applications could have great potential to fill a hole in the fitness and health market, and provide users with more affordable and available strength training support.",
    keywords = "Fitness, Health, Human-computer interaction, Mobile applications, Skill assessment, Strength training",
    author = "Jensen, {Nicolai Bo Kliver} and Holte, {Michael Boelstoft}",
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    Jensen, NBK & Holte, MB 2018, A Review on Individual Assessment of Strength Training using Smartphone Applications. i E Brooks, AL Brooks & N Vidakis (red), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 229, s. 294-303, 2nd EAI International Conference on Design, Learning & Innovation, Heraklion, Grækenland, 30/10/2018. https://doi.org/10.1007/978-3-319-76908-0_28

    A Review on Individual Assessment of Strength Training using Smartphone Applications. / Jensen, Nicolai Bo Kliver; Holte, Michael Boelstoft.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. red. / Eva Brooks; Anthony L. Brooks; Nikolas Vidakis. Springer Publishing Company, 2018. s. 294-303.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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    Jensen NBK, Holte MB. A Review on Individual Assessment of Strength Training using Smartphone Applications. I Brooks E, Brooks AL, Vidakis N, red., Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company. 2018. s. 294-303. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 229). https://doi.org/10.1007/978-3-319-76908-0_28