A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality

C Madsen, R Laursen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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OriginalsprogEngelsk
TitelProceedings: GRAPP 2007
RedaktørerJose Braz, Pere-Pau Vasquez, Joao Pereira
Antal sider10
ForlagInstitute for Systems and Technologies of Information, Control and Communication
Publikationsdato2007
Sider252-261
ISBN (Trykt)978-972-8865-71-9
StatusUdgivet - 2007
BegivenhedInternational Conference on Computer Graphics Theory and Applications - Barcelona, Spanien
Varighed: 8 mar. 200711 mar. 2007
Konferencens nummer: Second

Konference

KonferenceInternational Conference on Computer Graphics Theory and Applications
NummerSecond
LandSpanien
ByBarcelona
Periode08/03/200711/03/2007

Citer dette

Madsen, C., & Laursen, R. (2007). A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality. I J. Braz, P-P. Vasquez, & J. Pereira (red.), Proceedings: GRAPP 2007 (s. 252-261). Institute for Systems and Technologies of Information, Control and Communication.
Madsen, C ; Laursen, R. / A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality. Proceedings: GRAPP 2007. red. / Jose Braz ; Pere-Pau Vasquez ; Joao Pereira. Institute for Systems and Technologies of Information, Control and Communication, 2007. s. 252-261
@inproceedings{a99d3970702011dc9321000ea68e967b,
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author = "C Madsen and R Laursen",
year = "2007",
language = "English",
isbn = "978-972-8865-71-9",
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booktitle = "Proceedings: GRAPP 2007",
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Madsen, C & Laursen, R 2007, A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality. i J Braz, P-P Vasquez & J Pereira (red), Proceedings: GRAPP 2007. Institute for Systems and Technologies of Information, Control and Communication, s. 252-261, International Conference on Computer Graphics Theory and Applications, Barcelona, Spanien, 08/03/2007.

A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality. / Madsen, C; Laursen, R.

Proceedings: GRAPP 2007. red. / Jose Braz; Pere-Pau Vasquez; Joao Pereira. Institute for Systems and Technologies of Information, Control and Communication, 2007. s. 252-261.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality

AU - Madsen, C

AU - Laursen, R

PY - 2007

Y1 - 2007

M3 - Article in proceeding

SN - 978-972-8865-71-9

SP - 252

EP - 261

BT - Proceedings: GRAPP 2007

A2 - Braz, Jose

A2 - Vasquez, Pere-Pau

A2 - Pereira, Joao

PB - Institute for Systems and Technologies of Information, Control and Communication

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Madsen C, Laursen R. A Scalable GPU-Based Approach to Shading and Shadowing for Photo-Realistic Real-Time Augmented Reality. I Braz J, Vasquez P-P, Pereira J, red., Proceedings: GRAPP 2007. Institute for Systems and Technologies of Information, Control and Communication. 2007. s. 252-261