A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality

Claus B. Madsen, Rune Laursen

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

22 Citationer (Scopus)
OriginalsprogEngelsk
Publikationsdato1 dec. 2007
Antal sider10
StatusUdgivet - 1 dec. 2007
Begivenhed2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007 - Barcelona, Spanien
Varighed: 8 mar. 200711 mar. 2007

Konference

Konference2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007
LandSpanien
ByBarcelona
Periode08/03/200711/03/2007

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