A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality

Claus B. Madsen, Rune Laursen

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

20 Citationer (Scopus)
OriginalsprogEngelsk
Publikationsdato1 dec. 2007
Antal sider10
StatusUdgivet - 1 dec. 2007
Begivenhed2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007 - Barcelona, Spanien
Varighed: 8 mar. 200711 mar. 2007

Konference

Konference2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007
LandSpanien
ByBarcelona
Periode08/03/200711/03/2007

Fingerprint

Augmented reality
Lighting
Hardware
Graphics processing unit

Citer dette

Madsen, C. B., & Laursen, R. (2007). A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality. 252-261. Afhandling præsenteret på 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spanien.
Madsen, Claus B. ; Laursen, Rune. / A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality. Afhandling præsenteret på 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spanien.10 s.
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title = "A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality",
keywords = "Augmented reality, High dynamic range images, Shadows, Video see-through.",
author = "Madsen, {Claus B.} and Rune Laursen",
year = "2007",
month = "12",
day = "1",
language = "English",
pages = "252--261",
note = "2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007 ; Conference date: 08-03-2007 Through 11-03-2007",

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Madsen, CB & Laursen, R 2007, 'A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality', Paper fremlagt ved 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spanien, 08/03/2007 - 11/03/2007 s. 252-261.

A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality. / Madsen, Claus B.; Laursen, Rune.

2007. 252-261 Afhandling præsenteret på 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spanien.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

TY - CONF

T1 - A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality

AU - Madsen, Claus B.

AU - Laursen, Rune

PY - 2007/12/1

Y1 - 2007/12/1

KW - Augmented reality

KW - High dynamic range images

KW - Shadows

KW - Video see-through.

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M3 - Paper without publisher/journal

AN - SCOPUS:55649107030

SP - 252

EP - 261

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Madsen CB, Laursen R. A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality. 2007. Afhandling præsenteret på 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spanien.