A virtual reality system for treatment of phantom limb pain using game training and tactile feedback

Bartal Henriksen, Ronni Nedergaard Nielsen, Martin Kraus, Bo Geng

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an illusion that they regain and can control both hands again, which may suppress PLP. The system uses motion capture sensors to track the movement of the intact hand and arm, and mirrors the hand movement to the amputated side in the Virtual Environment (VE). Electrical stimulation was used to provide haptic feedback. The system consists of three games: (1) a bending game where the user has to grab, move, bend and release a 'nunchuck' to encourage hand rotations, (2) a frequency discrimination game, where the user has to distinguish between haptic frequencies, by pressing different buttons, and (3) a location discrimination game, where the user has to distinguish between stimulation locations. The system was tested on three amputees with PLP over the span of three weeks. For two participants, the games encouraged the use of both intact and amputated hand while playing. These two participants also felt an increased control of the amputated limb.
OriginalsprogEngelsk
TitelProceedings of the Virtual Reality International Conference - Laval Virtual 2017 : VRIC 2017
Antal sider4
Udgivelses stedNew York, NY, USA
ForlagAssociation for Computing Machinery
Publikationsdato2017
Artikelnummer13
ISBN (Elektronisk)978-1-4503-4858-4
DOI
StatusUdgivet - 2017
Begivenhed19th Virtual Reality International Conference - Diocèse , Laval, Frankrig
Varighed: 22 mar. 201724 mar. 2017
Konferencens nummer: 19
https://www.laval-virtual.org

Konference

Konference19th Virtual Reality International Conference
Nummer19
LokationDiocèse
LandFrankrig
ByLaval
Periode22/03/201724/03/2017
Internetadresse

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Henriksen, B., Nielsen, R. N., Kraus, M., & Geng, B. (2017). A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. I Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017 [13] New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3110292.3110306
Henriksen, Bartal ; Nielsen, Ronni Nedergaard ; Kraus, Martin ; Geng, Bo. / A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA : Association for Computing Machinery, 2017.
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abstract = "Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an illusion that they regain and can control both hands again, which may suppress PLP. The system uses motion capture sensors to track the movement of the intact hand and arm, and mirrors the hand movement to the amputated side in the Virtual Environment (VE). Electrical stimulation was used to provide haptic feedback. The system consists of three games: (1) a bending game where the user has to grab, move, bend and release a 'nunchuck' to encourage hand rotations, (2) a frequency discrimination game, where the user has to distinguish between haptic frequencies, by pressing different buttons, and (3) a location discrimination game, where the user has to distinguish between stimulation locations. The system was tested on three amputees with PLP over the span of three weeks. For two participants, the games encouraged the use of both intact and amputated hand while playing. These two participants also felt an increased control of the amputated limb.",
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Henriksen, B, Nielsen, RN, Kraus, M & Geng, B 2017, A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. i Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017., 13, Association for Computing Machinery, New York, NY, USA, Laval, Frankrig, 22/03/2017. https://doi.org/10.1145/3110292.3110306

A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. / Henriksen, Bartal; Nielsen, Ronni Nedergaard; Kraus, Martin; Geng, Bo.

Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA : Association for Computing Machinery, 2017. 13.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Henriksen B, Nielsen RN, Kraus M, Geng B. A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. I Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA: Association for Computing Machinery. 2017. 13 https://doi.org/10.1145/3110292.3110306