(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object

Liucija Paniuskyte, Zuzana Hrubá, Brian Bemman

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Performance art has long been used as a means for challenging various social constructs, such as ethics and personhood, and sometimes in ways which from the outside can appear traumatic for the performer -- perhaps the most famous example being Marina Abramović's Rhythm 0 (1974). Moreover, the nature of such constructs and our experiences when they are challenged have become arguably more complex with the digital world and the ever increasing amount of our lives spent in virtual environments. In this paper, we present a mixed reality performance installation inspired by Rhythm 0 in which the subjective experiences of both a human performer, used as an interface for mediating visual and aural outcomes in this space, and the participants interacting with the body of this performer, are gathered through a shared narrative interview following six separate performances. We evaluated the experiences of both the performer and participants through a qualitative analysis centered around the specific words and statements used with respect to performing objecthood from the perspective of the performer and cognitive absorption from the perspective of the participants. Our analysis is supplemented by methods used in information retrieval for assessing the amount of similarity in the respective transcripts of the performer's and participants' interviews.
TitelInteractivity, Game Creation, Design, Learning, and Innovation - 9th EAI International Conference, ArtsIT 2020, and 5th EAI International Conference, DLI 2020, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
StatusAccepteret/In press - 2021
Begivenhed9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace
Varighed: 10 dec. 202011 dec. 2020


Konference9th EAI International Conference: ArtsIT, Interactivity & Game Creation
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)

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