Accessing Cultural Artifacts Through Digital Companions: The Effects on Children’s Engagement

Matthias Rehm, Martin Lynge Jensen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstrakt

This paper presents a study that explores how the introduction of a digital companion agent for a museum exploration game changes children’s engagement with the presented artworks. To this end, a mobile application was developed
featuring a monster agent that has eaten the artworks, which the children had now to find in the museum. Results show that in comparison to the paper-based version of the exploration game, children engaged in more interactions with the actual cultural artifacts and showed a significantly higher retention rate for details of the involved artworks.
OriginalsprogEngelsk
TitelCulture and Computing
ForlagIEEE Computer Society Press
Publikationsdato2015
Sider72-79
ISBN (Trykt)978-1-4673-8232-8
ISBN (Elektronisk)978-1-4673-8231-1
DOI
StatusUdgivet - 2015
BegivenhedInternational Conference on Culture and Computing 2015 - Kyoto University, Kyoto, Japan
Varighed: 17 okt. 201519 okt. 2015

Konference

KonferenceInternational Conference on Culture and Computing 2015
LokationKyoto University
LandJapan
ByKyoto
Periode17/10/201519/10/2015

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