Activity Theory, Hybrid Experience Space Design and Cultural Heritage Communication at Lindholm Høje

Mogens Fiil Christensen, Niels Einar Veirum

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

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    Abstract

    This paper deals with the questions of how to address the communication of cultural heritage in the post-industrialized societies of the globalized economy. The last two or three decades have radically changed the relationship between the individual and the national institutions, encompassing the institutions of cultural heritage, museums and foundations. From an expert founded representation of facts, based on a rational and linear understanding of knowledge being presented to a mass customer, to a situation where an individualized customer, accustomed to a range of choices and the ability to interact, demands more from the visit to a museum. The authors are advocating an approach to this area based on the theoretical framework of Activity Theory, involving a reframing of the tool definition, pointing to the role of interactive digital technologies in a constructivist learning approach. Based on a specific case in a Danish setting, the Museum of Lindholm Høje, the paper outlines the theoretical as well as the practical approaches for a constructivist thinking-tool, based on Mixed Reality digital technologies.
    OriginalsprogEngelsk
    Publikationsdato2006
    StatusUdgivet - 2006
    BegivenhedNodem 06 - Digital interpretation in Art and Science Museums and Heritage Sites, Department of Media and Communication, University of Oslo - Oslo, Norge
    Varighed: 7 dec. 20069 dec. 2006

    Konference

    KonferenceNodem 06 - Digital interpretation in Art and Science Museums and Heritage Sites, Department of Media and Communication, University of Oslo
    Land/OmrådeNorge
    ByOslo
    Periode07/12/200609/12/2006

    Emneord

    • Interactive
    • Mixed Reality
    • Cultural Heritage Co

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