TY - JOUR
T1 - Advancements in Violin-Related Human-Computer Interaction
AU - Overholt, Daniel
N1 - Dan Overholt is an Associate Professor in the department of Architecture, Design and Media Technology at Aalborg University, Copenhagen. His current research interests lie within multimodal human- computer interaction and digital audio signal processing, with a focus on new methods of creating music and interactive sound. He is involved in the development of tangible interfaces and other strategies for processing human control and gestural interactions with a wide variety of audiovisual systems. These activities are supported by his experience with development of multimodal interfaces combining electronic sensors, haptics, computer vision, and audio analysis algorithms for use in a variety of musical performance and virtual reality applications.
PY - 2014
Y1 - 2014
N2 - Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities. This type of rich responsiveness is simultaneously what makes it so challenging to play, what keeps it interesting to practice for long periods of time, and what makes overcoming these difficulties worthwhile to performer and audience alike. The capability of an instrument to render audible the complexity of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances.
AB - Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities. This type of rich responsiveness is simultaneously what makes it so challenging to play, what keeps it interesting to practice for long periods of time, and what makes overcoming these difficulties worthwhile to performer and audience alike. The capability of an instrument to render audible the complexity of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances.
KW - Music
KW - Performance
KW - Human-Computer Interaction
KW - Musical Interfaces
KW - Musical instruments
KW - performing arts technology
KW - augmented instruments
KW - sonic interaction design
KW - sound and music computing
KW - new interfaces for musical expression
KW - interactive performance systems
KW - physical computing
KW - design methods
KW - musical interface technology design space
UR - http://www.inderscience.com/offer.php?id=60941
U2 - 10.1504/IJART.2014.060941
DO - 10.1504/IJART.2014.060941
M3 - Journal article
VL - 7
SP - 185
EP - 206
JO - International Journal of Arts and Technology
JF - International Journal of Arts and Technology
SN - 1754-8853
IS - 2/3
ER -