Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay

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2 Citationer (Scopus)
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Abstract

Underneath their compelling audiovisual surface, games require players to carry out mundane interaction work, such as pointing, typing, or steering. However, many of these underlying building blocks are not defined rigorously, hampering synthesis and analysis. We elaborate on the origin of tasks within human-computer interaction (HCI) and define tasks’ relationship to game terminology (game mechanics, goals, and actions). Our framework draws on systemic-structural theory of activity to aid systematic analysis and exploration of game design by mapping gameplay to abstract core tasks. The framework contains four task tools, applicable when 1) uncovering design properties, 2) designing experimental manipulation, 3) creating behavioral measurements, and 4) describing gameplay in literature reviews of game genres and design techniques. We evaluated our framework as a lens to design purposeful games in three case studies within a scientific education. We invite researchers and practitioners to employ the framework as a microscope, to describe and design games rigorously.

OriginalsprogEngelsk
TitelCHI PLAY '24 : Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Antal sider49
Vol/bind8
ForlagAssociation for Computing Machinery (ACM)
Publikationsdato15 okt. 2024
UdgaveCHI PLAY
Artikelnummer292
DOI
StatusUdgivet - 15 okt. 2024
BegivenhedCHI PLAY 2024: The Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Varighed: 14 okt. 202417 okt. 2024
Konferencens nummer: 10
https://chiplay.acm.org/2024/

Konference

KonferenceCHI PLAY 2024
Nummer10
Land/OmrådeFinland
ByTampere
Periode14/10/202417/10/2024
Internetadresse

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