Aktiviteter pr. år
Abstract
Underneath their compelling audiovisual surface, games require players to carry out mundane interaction work, such as pointing, typing, or steering. However, many of these underlying building blocks are not defined rigorously, hampering synthesis and analysis. We elaborate on the origin of tasks within human-computer interaction (HCI) and define tasks’ relationship to game terminology (game mechanics, goals, and actions). Our framework draws on systemic-structural theory of activity to aid systematic analysis and exploration of game design by mapping gameplay to abstract core tasks. The framework contains four task tools, applicable when 1) uncovering design properties, 2) designing experimental manipulation, 3) creating behavioral measurements, and 4) describing gameplay in literature reviews of game genres and design techniques. We evaluated our framework as a lens to design purposeful games in three case studies within a scientific education. We invite researchers and practitioners to employ the framework as a microscope, to describe and design games rigorously.
Originalsprog | Engelsk |
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Titel | CHI PLAY '24 : Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Antal sider | 49 |
Vol/bind | 8 |
Forlag | Association for Computing Machinery (ACM) |
Publikationsdato | 15 okt. 2024 |
Udgave | CHI PLAY |
Artikelnummer | 292 |
DOI | |
Status | Udgivet - 15 okt. 2024 |
Begivenhed | CHI PLAY 2024: The Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland Varighed: 14 okt. 2024 → 17 okt. 2024 Konferencens nummer: 10 https://chiplay.acm.org/2024/ |
Konference
Konference | CHI PLAY 2024 |
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Nummer | 10 |
Land/Område | Finland |
By | Tampere |
Periode | 14/10/2024 → 17/10/2024 |
Internetadresse |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay'. Sammen danner de et unikt fingeraftryk.Aktiviteter
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