An Auto Battler Game to Engage High School Student's Understanding of Ionic Bonds in Chemistry

Thomas Bjørner*, Jacqueline Tully, Tobias Dalsgaard Larsen , Mikkel Andreas Frederik Lau Larsen , Mikkel Sloth Lauridsen , Tony Thai Do, Daniel Skau Rossing

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

This paper describes the development and evaluation of a serious game to help high school students understand the topic of ionic bonds in chemistry. Chemistry is among the lowest-scoring subjects for high school students due to complex chemistry concepts and syntax difficulties. The novelty of this study is a developed auto battler game that includes specific learning objectives regarding ionic bonds. 27 Danish high school students participated in the evaluation. The evaluation consisted of a knowledge test and a questionnaire with items from the user engagement scale. The findings revealed that the high school students were positively engaged in the battle game. The grand mean for eight engagement items, based on a 5-point Likert scale, was 3.78. Specifically, the participants perceived the graphics and visual elements as highly positive. Further, they were concentrated while playing and were interested in the game. The students provided positive statements in the open-ended comments, including a good, creative, cozy, well-made, engaging, and fun game. However, the learning outcomes were not as satisfactory as expected. In the paper, we outline reflections on difficulties when measuring learning outcomes in game-based learning.
OriginalsprogEngelsk
TitelDesign, Learning, and Innovation - 9th EAI International Conference, DLI 2024, Proceedings
RedaktørerEva Brooks, Emma Edstrand, Anders Kalsgaard Møller, Thomas Bjørner
Antal sider13
Vol/bind604
ForlagSpringer
Publikationsdato2025
Sider91–103
ISBN (Trykt)978-3-031-85662-4
ISBN (Elektronisk)978-3-031-85663-1
DOI
StatusUdgivet - 2025
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
ISSN1867-8211

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