An optimization approach to believable behavior in computer games

Yifeng Zeng*, Hua Mao, Fan Yang, Jian Luo

*Kontaktforfatter

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2 Citationer (Scopus)

Abstract

Many artificial intelligence techniques have been developed to construct intelligent non-player characters (NPCs) in computer games. As games are gradually becoming an integral part of our life, they require human-like NPCs that shall exhibit believable behavior in the game-play. In this paper, we present an optimization approach to designing believable behavior models for NPCs. We quantify the notion of believability using a multi-objective function, and subsequently convert the achieving of believable behavior into one function optimization problem. We compute its analytical solutions and demonstrate the performance in a practical game.

OriginalsprogEngelsk
TitelAgents and Data Mining Interaction : 8th International Workshop, ADMI 2012, Valencia, Spain, June 4-5, 2012, Revised Selected Papers
RedaktørerLongbing Cao, Yifeng Zeng, Andreas L. Symeonidis, Vladimir I. Gorodetsky, Philip S. Yu, Munindar P. Singh
Antal sider12
ForlagSpringer Publishing Company
Publikationsdato4 feb. 2013
Sider81-92
ISBN (Trykt)978-3-642-36287-3
ISBN (Elektronisk)978-3-642-36288-0
DOI
StatusUdgivet - 4 feb. 2013
NavnLecture Notes in Computer Science
Vol/bind7607
ISSN0302-9743

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